Witam
Mam następujące błędy w logach, które pokazują mi się za każdym razem przy zmianie mapy:
L 04/05/2014 - 20:23:53: Start of error session. L 04/05/2014 - 20:23:53: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20140405.log") L 04/05/2014 - 20:23:53: Function is not present (function "reklama") (plugin "premium.amxx") L 04/05/2014 - 20:23:53: [AMXX] Displaying debug trace (plugin "premium.amxx") L 04/05/2014 - 20:23:53: [AMXX] Run time error 10: native error (native "set_task") L 04/05/2014 - 20:23:53: [AMXX] [0] premium.sma::plugin_init (line 16) L 04/05/2014 - 20:23:53: [HAMSANDWICH] Function fwSpawn_Grawitacja not found. L 04/05/2014 - 20:23:53: [AMXX] Run time error 10 (plugin "codclass_soap.amxx") (native "RegisterHam") - debug not enabled! L 04/05/2014 - 20:23:53: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 04/05/2014 - 20:23:53: [HAMSANDWICH] Function TakeDamage not found. L 04/05/2014 - 20:23:53: [AMXX] Displaying debug trace (plugin "codclass_pyro.amxx") L 04/05/2014 - 20:23:53: [AMXX] Run time error 10: native error (native "RegisterHam") L 04/05/2014 - 20:23:53: [AMXX] [0] codclass_pyro.sma::plugin_init (line 32)
Plugin premium.amxx dotyczy komendy say /premium wtedy graczowi ukazuję się cennik klas. Dopisałem w plugins.ini debug po tym pluginie ale dalej nic nie dało. Wiem, że chodzi tu o następującą linijkę (set_task(600.0, "reklama", _, _, _, "b") ale jak to naprawić?
#include <amxmodx> #include <amxmisc> #include <colorchat> #define PLUGIN "Premium" #define VERSION "1.0.0" #define AUTHOR "Lucas" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /premium", "motd1") register_clcmd("say_team /premium", "motd1") set_task(600.0, "reklama", _, _, _, "b"); } public motd1(id) { show_motd( id,"premium.txt","Premium") }
Dołączam sma klas "Soap" i "Pyro" których także dotyczą te błędy.
#include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #include <hamsandwich> #include <engine> #include <codmod> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Soap"; new const opis[] = "Odporny na HeadShoty. Ma zwiekszone obrazenia z M4A1"; new const bronie = 1<<CSW_M4A1; new const zdrowie = 25; new const kondycja = 15; new const inteligencja = 20; new const wytrzymalosc = 5; public plugin_init() { register_plugin(nazwa, "1.0", "Lucas"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_TraceLine, "TraceLine"); register_forward(FM_PlayerPreThink, "fwPrethink_Niewidzialnosc", 1); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); } public cod_class_enabled(id) { ma_klase[id] = true; entity_set_float(id, EV_FL_gravity, 600.0/800.0); } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 1.0); set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); ma_klase[id] = false; } public TraceLine(Float:start[3], Float:end[3], conditions, id, trace) { if(get_tr2(trace, TR_iHitgroup) != HIT_HEAD) return FMRES_IGNORED; new iHit = get_tr2(trace, TR_pHit); if(!is_user_connected(iHit)) return FMRES_IGNORED; if(!ma_klase[iHit]) return FMRES_IGNORED; set_tr2(trace, TR_iHitgroup, 8); return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 6.0, 0.5, idinflictor, damagebits); return HAM_IGNORED; }
#include <amxmodx> #include <codmod> #include <fakemeta> #include <xs> #include <amxmisc> #include <codmod> #include <hamsandwich> #define MAX 32 new sprite_fire, sprite_smoke; new ma_klase[MAX+1], wartosc_perku[MAX+1], palenie_gracza[MAX+1]; new const nazwa[] = "Pyro"; new const opis[] = "Posiada 1/3 na podpalenie gracza"; new const bronie = (1<<CSW_AK47)|(1<<CSW_DEAGLE); new const zdrowie = 5; new const kondycja = 20; new const inteligencja = 20; new const wytrzymalosc = 35; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("Damage", "Damage", "b", "2!=0"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage2"); } public plugin_precache() { sprite_fire = precache_model("sprites/fire.spr") sprite_smoke = precache_model("sprites/steam1.spr") } public cod_class_enabled(id, wartosc) { ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public Damage(id) { new attacker = get_user_attacker(id); if(!is_user_alive(attacker) || get_user_team(id) == get_user_team(attacker)) return PLUGIN_CONTINUE; if(ma_klase[attacker] && random_num(1, 3) == 1) { if(task_exists(id+2936)) remove_task(id+2936); palenie_gracza[id] = 25; new data[2] data[0] = id data[1] = attacker set_task(0.2, "burning_flame", id+2936, data, 2, "b"); } return PLUGIN_CONTINUE; } public burning_flame(data[2]) { new id = data[0] if(!is_user_alive(id)) { palenie_gracza[id] = 0 remove_task(id+2936); return PLUGIN_CONTINUE; } new origin[3], flags = pev(id, pev_flags) get_user_origin(id, origin) if(flags & FL_INWATER || palenie_gracza[id] < 1 || !get_user_health(id)) { message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]-50) write_short(sprite_smoke) write_byte(random_num(15,20)) write_byte(random_num(10,20)) message_end() remove_task(id+2936); return PLUGIN_CONTINUE; } if(flags & FL_ONGROUND) { static Float:velocity[3] pev(id, pev_velocity, velocity) xs_vec_mul_scalar(velocity, 0.5, velocity) set_pev(id, pev_velocity, velocity) } cod_inflict_damage(data[1], id, 1.0, 1.0, 0, 1<<24); message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5,5)) write_coord(origin[1]+random_num(-5,5)) write_coord(origin[2]+random_num(-10,10)) write_short(sprite_fire) write_byte(random_num(5,10)) write_byte(200) message_end() palenie_gracza[id]-- return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Dzięki
P.S. Dodałem całe kody dlatego, że nie mogę dodać załączników.
Użytkownik Maniana. edytował ten post 05.04.2014 19:47