[ROZWIĄZANE] Zablokowanie klasy aby była t...
Najlepsza odpowiedź zasalata 27.03.2014 16:18
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <ColorChat> #include <fun> #include <fakemeta> #define CZAS_GODMOD 5 //SEKUND #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" new bool:wykorzystal[33]; new msg_bartime; new bool:ma_klase[33]; new const nazwa[] = "DeathShooter(Premka)"; new const opis[] = "Posiada 1/3 na oslepienie wroga,1/8 ze weszystkich broni,Wbudowany Eliminator rozrzutu i 5 Sekund niesmiertelnosci."; new const bronie = 1<<CSW_M4A1 | 1<<CSW_FAMAS; new const zdrowie = 0; new const kondycja = 10; new const inteligencja = 0; new const wytrzymalosc = 5; new g_msg_screenfade; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("Damage", "Damage", "b", "2!=0"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); g_msg_screenfade = get_user_msgid("ScreenFade"); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ"); msg_bartime = get_user_msgid("BarTime"); register_event("ResetHUD", "ResetHUD", "abe"); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { client_print(id, print_chat, "Klasa premium") return COD_STOP; } ma_klase[id] = true; ResetHUD(id); return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public Damage(id) { new attacker = get_user_attacker(id); if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker) return PLUGIN_CONTINUE; if(ma_klase[attacker] && random(3) == 1) Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230); return PLUGIN_CONTINUE; } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id ); write_short( duration ); // Duration of fadeout write_short( holdtime ); // Hold time of color write_short( fadetype ); // Fade type write_byte ( red ); // Red write_byte ( green ); // Green write_byte ( blue ); // Blue write_byte ( alpha ); // Alpha message_end(); } public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){ if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 8) != 1 ) return HAM_IGNORED; cs_set_user_armor(this, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(this) + 1)); return HAM_HANDLED; } public cod_class_skill_used(id) { if(!is_user_alive(id)) return; if(wykorzystal[id]) { ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc."); return; } wykorzystal[id] = true; set_user_godmode(id, 1); set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0); set_task(CZAS_GODMOD.0, "WylaczGod", id); message_begin(MSG_ONE, msg_bartime, _, id) write_short(CZAS_GODMOD) message_end() } public WylaczGod(id) { if(!is_user_connected(id)) return; set_user_godmode(id, 0); set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0); } public ResetHUD(id) wykorzystal[id] = false; public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }Przejdź do postu
Kitkat
27.03.2014
Prosił bym aby klasa została zablokowana na Flage G . z góry dziękuję .
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <ColorChat> #include <fun> #include <fakemeta> #define CZAS_GODMOD 5 //SEKUND #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" new bool:wykorzystal[33]; new msg_bartime; new bool:ma_klase[33]; new const nazwa[] = "DeathShooter(Premka)"; new const opis[] = "Posiada 1/3 na oslepienie wroga,1/8 ze weszystkich broni,Wbudowany Eliminator rozrzutu i 5 Sekund niesmiertelnosci."; new const bronie = 1<<CSW_M4A1 | 1<<CSW_FAMAS; new const zdrowie = 0; new const kondycja = 10; new const inteligencja = 0; new const wytrzymalosc = 5; new g_msg_screenfade; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("Damage", "Damage", "b", "2!=0"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); g_msg_screenfade = get_user_msgid("ScreenFade"); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ"); msg_bartime = get_user_msgid("BarTime"); register_event("ResetHUD", "ResetHUD", "abe"); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public cod_class_enabled(id) { ma_klase[id] = true; ResetHUD(id); } public cod_class_disabled(id) { ma_klase[id] = false; } public Damage(id) { new attacker = get_user_attacker(id); if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker) return PLUGIN_CONTINUE; if(ma_klase[attacker] && random(3) == 1) Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230); return PLUGIN_CONTINUE; } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id ); write_short( duration ); // Duration of fadeout write_short( holdtime ); // Hold time of color write_short( fadetype ); // Fade type write_byte ( red ); // Red write_byte ( green ); // Green write_byte ( blue ); // Blue write_byte ( alpha ); // Alpha message_end(); } public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){ if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 8) != 1 ) return HAM_IGNORED; cs_set_user_armor(this, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(this) + 1)); return HAM_HANDLED; } public cod_class_skill_used(id) { if(!is_user_alive(id)) return; if(wykorzystal[id]) { ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc."); return; } wykorzystal[id] = true; set_user_godmode(id, 1); set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0); set_task(CZAS_GODMOD.0, "WylaczGod", id); message_begin(MSG_ONE, msg_bartime, _, id) write_short(CZAS_GODMOD) message_end() } public WylaczGod(id) { if(!is_user_connected(id)) return; set_user_godmode(id, 0); set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0); } public ResetHUD(id) wykorzystal[id] = false; public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }
Najlepsza odpowiedź
zasalata
27.03.2014
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <ColorChat> #include <fun> #include <fakemeta> #define CZAS_GODMOD 5 //SEKUND #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" new bool:wykorzystal[33]; new msg_bartime; new bool:ma_klase[33]; new const nazwa[] = "DeathShooter(Premka)"; new const opis[] = "Posiada 1/3 na oslepienie wroga,1/8 ze weszystkich broni,Wbudowany Eliminator rozrzutu i 5 Sekund niesmiertelnosci."; new const bronie = 1<<CSW_M4A1 | 1<<CSW_FAMAS; new const zdrowie = 0; new const kondycja = 10; new const inteligencja = 0; new const wytrzymalosc = 5; new g_msg_screenfade; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("Damage", "Damage", "b", "2!=0"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); g_msg_screenfade = get_user_msgid("ScreenFade"); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ"); msg_bartime = get_user_msgid("BarTime"); register_event("ResetHUD", "ResetHUD", "abe"); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { client_print(id, print_chat, "Klasa premium") return COD_STOP; } ma_klase[id] = true; ResetHUD(id); return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public Damage(id) { new attacker = get_user_attacker(id); if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker) return PLUGIN_CONTINUE; if(ma_klase[attacker] && random(3) == 1) Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230); return PLUGIN_CONTINUE; } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id ); write_short( duration ); // Duration of fadeout write_short( holdtime ); // Hold time of color write_short( fadetype ); // Fade type write_byte ( red ); // Red write_byte ( green ); // Green write_byte ( blue ); // Blue write_byte ( alpha ); // Alpha message_end(); } public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){ if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 8) != 1 ) return HAM_IGNORED; cs_set_user_armor(this, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(this) + 1)); return HAM_HANDLED; } public cod_class_skill_used(id) { if(!is_user_alive(id)) return; if(wykorzystal[id]) { ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc."); return; } wykorzystal[id] = true; set_user_godmode(id, 1); set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0); set_task(CZAS_GODMOD.0, "WylaczGod", id); message_begin(MSG_ONE, msg_bartime, _, id) write_short(CZAS_GODMOD) message_end() } public WylaczGod(id) { if(!is_user_connected(id)) return; set_user_godmode(id, 0); set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0); } public ResetHUD(id) wykorzystal[id] = false; public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }