Witam mam na serwerze klase posiadajaca tzn umiejetnosc specjalna. Problem w tym, ze nie dostaje ona doswiadczenia za zadane obrazenia. Obrazenia mam przypisane w ten sposob:
public primary_attack(id) { set_wpnanim(id, ANIM_FIRE) entity_set_vector(id, EV_VEC_punchangle, Float:{ -1.5, 0.0, 0.0 }) emit_sound(id, CHAN_WEAPON, snd_hit[random_num(0, sizeof snd_hit - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) static iTarget, iBody, iEndOrigin[3], iStartOrigin[3] get_user_origin(id, iStartOrigin, 1) get_user_origin(id, iEndOrigin, 3) fire_effects(iStartOrigin, iEndOrigin) get_user_aiming(id, iTarget, iBody) new iEnt = create_entity("info_target") static Float:flOrigin[3] IVecFVec(iEndOrigin, flOrigin) entity_set_origin(iEnt, flOrigin) remove_entity(iEnt) new team = get_user_team(iTarget); if(is_user_alive(iTarget)) { if(HITSD > 0.0) { static Float:flVelocity[3] get_user_velocity(iTarget, flVelocity) xs_vec_mul_scalar(flVelocity, HITSD, flVelocity) set_user_velocity(iTarget, flVelocity) } if(get_user_team(id) != team) { new iHp = pev(iTarget, pev_health) new Float:iDamage, iBloodScale if(iBody != HIT_HEAD) { iDamage = DAMAGE iBloodScale = 10 } else { iDamage = DAMAGE*DAMAGE_MULTI iBloodScale = 25 } if(iHp > iDamage) { make_blood(iTarget, iBloodScale) set_pev(iTarget, pev_health, iHp-iDamage) damage_effects(iTarget) } else if(iHp <= iDamage) { ExecuteHamB(Ham_Killed, iTarget, id, 2) } } } else { emit_sound(id, CHAN_WEAPON, snd_hit[random_num(0, sizeof snd_hit - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } }
Jak to moge naprawic?