Grawitacja nie działa w klasa zombie
lolexd
03.03.2014
Tak jak w tytule. Serwer to Zombie Plague 4.3.
sma klas :
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to . All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Klasyczne Zombie" } new const zclass1_info[] = { "Zbalansowany" } new const zclass1_model[] = { "bb_classic" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 3000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "Szybki Zombie" } new const zclass2_info[] = { "HP-- Speed++" } new const zclass2_model[] = { "bb_fast" } new const zclass2_clawmodel[] = { "v_bloodyhands" } const zclass2_health = 2500 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Skoczny Zombie" } new const zclass3_info[] = { "HP- Jump+" } new const zclass3_model[] = { "bb_jumper" } new const zclass3_clawmodel[] = { "v_bloodyhands" } const zclass3_health = 2500 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass1_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass4_name[] = { "Wytrzymaly Zombie" } new const zclass4_info[] = { "HP++ Speed-" } new const zclass4_model[] = { "bb_tanker" } new const zclass4_clawmodel[] = { "v_bloodyhands" } const zclass4_health = 4000 const zclass4_speed = 210 const Float:zclass4_gravity = 0.9 const zclass1_adminflags = ADMIN_ALL #define TANK_ARMOR 200 // Vip Zombie Attributes new const zclass5_name[] = { "Zombie Lowca (Premium)" } new const zclass5_info[] = { "HP++ Speed+ Jump+"} new const zclass5_model[] = { "alien" } new const zclass5_clawmodel[] = { "v_bloodyhands" } const zclass5_health = 5000 const zclass5_speed = 280 const Float:zclass5_gravity = 0.5 const zclass5_adminflags = ADMIN_LEVEL_A // Vip2 Zombie Attributes new const zclass6_name[] = { "Zombie Czolg (Premium)" } new const zclass6_info[] = { "HP+++"} new const zclass6_model[] = { "diablo" } new const zclass6_clawmodel[] = { "v_bloodyhands" } const zclass6_health = 6000 const zclass6_speed = 260 const Float:zclass6_gravity = 1.0 const zclass6_adminflags = ADMIN_LEVEL_B // Vip3 Zombie Attributes new const zclass7_name[] = { "Hyper Zombie (Super Premium)" } new const zclass7_info[] = { "HP+++ Speed+++ Jump+++"} new const zclass7_model[] = { "zombie_demon_v2" } new const zclass7_clawmodel[] = { "v_bloodyhands" } const zclass7_health = 6000 const zclass7_speed = 310 const Float:zclass7_gravity = 0.5 const zclass7_adminflags = ADMIN_LEVEL_C /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.9", "Zenon") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity) g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity) bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags) bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) } #if defined TANK_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM); } } #endif
Drago36
04.03.2014
Nie dziw się, że klasy nie działają na ZM 4.3, skoro natywy są brane z basebuilder. Wszystko trzeba będzie lekko pozmieniać.
Jak ktoś tego nie wykona przede mną to po 16, powinienem dodać poprawną wersje.
Jak ktoś tego nie wykona przede mną to po 16, powinienem dodać poprawną wersje.