QTM_CODMOD 1.0-3 changes
xPecie
16.02.2014
how to make the object when changing class stay and do not remove it?
public UstawNowaKlase(id) { new ret; ExecuteForward(klasa_zmieniona, ret, id, klasa_gracza[id]); if(ret == 4) { klasa_gracza[id] = 0; return PLUGIN_CONTINUE; } new forward_handle = CreateOneForward(pluginy_klas[klasa_gracza[id]], "cod_class_disabled", FP_CELL, FP_CELL); ExecuteForward(forward_handle, ret, id, klasa_gracza[id]); DestroyForward(forward_handle); forward_handle = CreateOneForward(pluginy_klas[nowa_klasa_gracza[id]], "cod_class_enabled", FP_CELL, FP_CELL); ExecuteForward(forward_handle, ret, id, nowa_klasa_gracza[id]); DestroyForward(forward_handle); if(ret == 4) { klasa_gracza[id] = 0; //return PLUGIN_CONTINUE; } klasa_gracza[id] = nowa_klasa_gracza[id]; nowa_klasa_gracza[id] = 0; UstawPerk(id, 0, 0, 0); WczytajDane(id, klasa_gracza[id]); return PLUGIN_CONTINUE; }