Problem z klasą z rakietą (ScreenFade)
MAGNET 09.01.2014
Witam
Chciałem zrobić klasę, która puszcza rakietkę (taka jak w standardowy, CoD'zie, tylko model do zmiany) z tym, że zamiast zadawać obrażenia, miałaby oślepiać wrogi team
Na początek próbowałem zrobić oślepienie dla wszystkich, ale nie kompilowało w ogóle
tutaj kod
Spoiler
#include <amxmodx>#include <amxmisc>#include <codmod>#include <engine>#include <hamsandwich>new const nazwa[] = "TEST";new const opis[] = "Posiada FlashRocket";new const bronie = 1<<CSW_M4A1;new const zdrowie = 0;new const kondycja = 0;new const inteligencja = 0;new const wytrzymalosc = 0;new sprite_blast;new ilosc_rakiet_gracza[33];new poprzednia_rakieta_gracza[33];new g_msg_screenfade;public plugin_init(){register_plugin(nazwa, "1.0", "amxx.pl");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);register_touch("rocket", "*" , "DotykRakiety");RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1);}public plugin_precache(){sprite_blast = precache_model("sprites/dexplo.spr");precache_model("models/rpgrocket.mdl");}public client_disconnect(id){new entRakiety = find_ent_by_class(0, "rocket");while(entRakiety > 0){if(entity_get_edict(entRakiety, EV_ENT_owner) == id)remove_entity(entRakiety);entRakiety = find_ent_by_class(entRakiety, "rocket");}}public cod_class_enabled(id){ilosc_rakiet_gracza[id] = 2;}public cod_class_skill_used(id){if (!ilosc_rakiet_gracza[id]){client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");}else{if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()){client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");}else{if (is_user_alive(id)){poprzednia_rakieta_gracza[id] = floatround(get_gametime());ilosc_rakiet_gracza[id]--;new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];entity_get_vector(id, EV_VEC_v_angle, vAngle);entity_get_vector(id, EV_VEC_origin , Origin);new Ent = create_entity("info_target");entity_set_string(Ent, EV_SZ_classname, "rocket");entity_set_model(Ent, "models/rpgrocket.mdl");vAngle[0] *= -1.0;entity_set_origin(Ent, Origin);entity_set_vector(Ent, EV_VEC_angles, vAngle);entity_set_int(Ent, EV_INT_effects, 2);entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);entity_set_edict(Ent, EV_ENT_owner, id);VelocityByAim(id, 1000 , Velocity);entity_set_vector(Ent, EV_VEC_velocity ,Velocity);}}}}public fwSpawn_Rakiety(id){if(is_user_alive(id))ilosc_rakiet_gracza[id] = 2;}public DotykRakiety(ent){if (!is_valid_ent(ent))return;new attacker = entity_get_edict(ent, EV_ENT_owner);new Float:fOrigin[3];entity_get_vector(ent, EV_VEC_origin, fOrigin);new iOrigin[3];for(new i=0;i<3;i++)iOrigin[i] = floatround(fOrigin[i]);message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);write_byte(TE_EXPLOSION);write_coord(iOrigin[0]);write_coord(iOrigin[1]);write_coord(iOrigin[2]);write_short(sprite_blast);write_byte(32);write_byte(20);write_byte(0);message_end();new entlist[33];new numfound = find_sphere_class(ent, "player", 99999.0, entlist, 32);for (new i=0; i < numfound; i++){new pid = entlist[i];if(is_visible(ent, pid)){Display_Fade(pid,1<<14,1<<14 ,1<<16,random_num(0,255),random_num(0,255),random_num(0,255),230)}}remove_entity(ent);}stock Display_Fade(pid,duration,holdtime,fadetype,red,green,blue,alpha){message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},pid )write_short( duration ) // Duration of fadeoutwrite_short( holdtime ) // Hold time of colorwrite_short( fadetype ) // Fade typewrite_byte ( red ) // Redwrite_byte ( green ) // Greenwrite_byte ( blue ) // Bluewrite_byte ( alpha ) // Alphamessage_end()}
Z góry dziękuję za udzieloną pomoc i pozdrawiam
Drago36 09.01.2014
Sprawdź.
Spoiler
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> new const nazwa[] = "TEST"; new const opis[] = "Posiada FlashRocket"; new const bronie = (1<<CSW_M4A1); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new g_msg_screenfade; public plugin_init() { register_plugin(nazwa, "0.0", ""); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); register_event("Damage", "Damage", "b", "2!=0"); g_msg_screenfade = get_user_msgid("ScreenFade"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { ilosc_rakiet_gracza[id] = 2; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 2; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; if(random_num(1, 1) == 1) Display_Fade(ent, 1<<14, 1<<14 ,1<<16, 0, 255, 0, 230); } remove_entity(ent); } stock Display_Fade(ent,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},ent ); write_short( duration ); write_short( holdtime ); write_short( fadetype ); write_byte ( red ); write_byte ( green ); write_byte ( blue ); write_byte ( alpha ); message_end(); }
MAGNET 09.01.2014
1. jak glut - random
2. To ma działać jak flash, a to oznacza, że is_visible musi być