dziwny problem czerwoni gracze daje w załączniku sssy i kod klasy pod spodem
#include <amxmodx> #include <amxmisc> #include <codmod> #include <cstrike> #include <engine> #include <hamsandwich> #include <fakemeta> #include <fun> new const nazwa[] = "Sheminator"; new const opis[] = "7 sek Niesmiertlenosci, 2xSkok, Lekka Niewidka, Ubranie wroga, Lekka Grawitka, mp5(dmg)10+[inta]"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_MP5NAVY)|(1<<CSW_FLASHBANG); new const zdrowie = 250; new const kondycja = 250; new const inteligencja = 250; new const wytrzymalosc = 250; new skoki[33]; new ma_klase[33]; new CT_Skins[4][] = {"sas","gsg9","urban","gign"}; new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"}; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 30); entity_set_float(id, EV_FL_gravity, 750.0/800.0); give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); ma_klase[id] = true; } public cod_class_disabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public fwSpawn_Grawitacja(id) { if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 750.0/800.0); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 2; return FMRES_IGNORED; } public cod_class_skill_used(id){ set_user_godmode(id,1); set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderGlow, 7); set_task(6.0,"koniec"); } public koniec(id){ set_user_godmode(id,0); set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderGlow, 0); } public ZmienUbranie(id,reset) { if (!is_user_connected(id)) return PLUGIN_CONTINUE; if (reset) cs_reset_user_model(id); else { new num = random_num(0,3); cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]); } return PLUGIN_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_MP5NAVY) cod_inflict_damage(idattacker, this, 10.0, 0.2, idinflictor, damagebits); return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */