kliknij Alt+P i postaraj naprawic sie wszystkie bledy jesli sie nie da to usun ten wadliwy block i zrob go od nowa
Zrobiłem to, usunąłem bloki, które nie działały, został 1 błąd - There is no player. (Miałem same respy TT na razie) Dodałem 1 resp CT, F9, Błąd przy kompilacji. ALT+P - nie ma żadnych błędów.
** Executing...
** Command: Change Directory
** Parameters: C:Counter-Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "C:Valve Hammer Editormapscserwerek.map" "C:Counter-Strike 1.6cstrikemapscserwerek.map"
** Executing...
** Command: C:hlcsg.exe
** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:hlcsg.exe "C:Counter-Strike 1.6cstrikemapscserwerek"
Entering C:Counter-Strike 1.6cstrikemapscserwerek.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
Using Wadfile: counter-strike 1.6cstrikecs_dust.wad
- Contains 5 used textures, 71.43 percent of map (28 textures in wad)
Including Wadfile: counter-strike 1.6valvezhlt.wad
- Contains 2 used textures, 28.57 percent of map (8 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.29 mb (of 4.00 mb MAX)
0.31 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:hlbsp.exe
** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:hlbsp.exe "C:Counter-Strike 1.6cstrikemapscserwerek"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 286 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-205, 188,-221)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 312 (0.03 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 297 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 124, 6,-221)
SolidBSP [hull 3] 323 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-205, 188,-221)
0.38 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:hlvis.exe
** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:hlvis.exe "C:Counter-Strike 1.6cstrikemapscserwerek"
>> There was a problem compiling the map.
>> Check the file C:Counter-Strike 1.6cstrikemapscserwerek.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:hlrad.exe
** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:hlrad.exe "C:Counter-Strike 1.6cstrikemapscserwerek"
>> There was a problem compiling the map.
>> Check the file C:Counter-Strike 1.6cstrikemapscserwerek.log for the cause.
----- END hlrad -----
EDIT:
Wtf?
Byty nie są ani w ziemii, ani w żadnej ścianie...
SolidBSP [hull 1] 296 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-222, 137,-220)
SolidBSP [hull 2] 285 (0.05 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 124, 6,-221)
SolidBSP [hull 3] 307 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-222, 137,-220)
0.38 seconds elapsed
----- END hlbsp -----