Witam
Czy da się zrobić niewidzialność zależną od poziomu im większy poziom tym mniej osobę z tą klasą widać (max lvl 5001)
oto public od niewidzialności
public set_renderchange(id) { if(is_user_connected(id) && is_user_alive(id)) { if(!task_exists(id+TASK_FLASH_LIGHT)) { new render=255 if (player_class[id] == Ninja) { new inv_bonus = 255 - player_b_inv[id] render = 13 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Morderca) { new inv_bonus = 225 - player_b_inv[id] render = 111 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=3 render-=2 } } if(render<0) render=5 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mefisto) { new inv_bonus = 225 - player_b_inv[id] render = 111 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=3 render-=2 } } if(render<0) render=5 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)||HasFlag(id,Flag_Trucizna)) { if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75) if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16) if(HasFlag(id,Flag_Rot)) set_rendering(id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10) if(HasFlag(id,Flag_Trucizna)) set_rendering(id, kRenderFxGlowShell, 0,255,0, kRenderFxNone, 10) if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 ) } else if(invisible_cast[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) } else if(brak_strzal[id]==1) { set_user_rendering(id,kRenderFxGlowShell,0,100,255,kRenderNormal,4) } else if(niewidka[id]==1) { if(player_b_inv[id] > 0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((12.0/255.0)*player_b_inv[id])) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 12) } else { render = 255 if(player_b_inv[id]>0) render = player_b_inv[id] set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } } else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) } }