Witam jak dodać 2 sklepy w jednym sma chodzi mi o to aby dodać oddzielny sklep dla graczy jak i vipów (Dla Graczy sam EXP)
Spoiler
public buyrune(id) { new tytul[25]; format(tytul, 24, "\rSklep"); new MyMenu = menu_create(tytul, "select_rune_menu"); menu_additem(MyMenu,"Ulepsz Przedmiot","",0,_) menu_additem(MyMenu,"Wylosuj Przedmiot","",0,_) menu_additem(MyMenu,"Maly Exp","",0,_) menu_additem(MyMenu,"Sredni Exp","",0,_) menu_additem(MyMenu,"Mega Exp","",0,_) menu_setprop(MyMenu,MPROP_EXITNAME,"Wyjscie"); menu_setprop(MyMenu,MPROP_PERPAGE,7) menu_display(id, MyMenu,0); return PLUGIN_HANDLED; } public select_rune_menu(id, menu, item){ client_cmd(id, "spk diablosound/wybierz") if(item == MENU_EXIT){ menu_destroy(menu); otwarte_menu[id] = false return PLUGIN_HANDLED; } switch(item) { case 0: { if (!UTIL_Buyformoney(id,get_user_flags(id) & ADMIN_LEVEL_H ? 5000:9000)) return PLUGIN_HANDLED upgrade_item(id) } case 1: { if (!UTIL_Buyformoney(id,get_user_flags(id) & ADMIN_LEVEL_H ? 3500:5000)) return PLUGIN_HANDLED award_item(id,0) client_print(id,print_center,"Wylosowales przedmiot!!") return PLUGIN_HANDLED } case 2: { if (!UTIL_Buyformoney(id,get_user_flags(id) & ADMIN_LEVEL_H ? 3000:3500)) return PLUGIN_HANDLED new exp = get_cvar_num("diablo_xpbonus")*(1,24)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/20 Give_Xp(id,exp) client_print(id,print_center,"dostales %d expa!",exp) return PLUGIN_HANDLED } case 3: { if (!UTIL_Buyformoney(id,get_user_flags(id) & ADMIN_LEVEL_H ? 6500:7500)) return PLUGIN_HANDLED new exp = get_cvar_num("diablo_xpbonus")*random_num(25,49)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/10 Give_Xp(id,exp) client_print(id,print_center,"dostales %d expa!",exp) return PLUGIN_HANDLED } case 4: { if (!UTIL_Buyformoney(id,get_user_flags(id) & ADMIN_LEVEL_H ? 13000:14500)) return PLUGIN_HANDLED new exp = get_cvar_num("diablo_xpbonus")*random_num(50,100)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/5 Give_Xp(id,exp) client_print(id,print_center,"dostales %d expa!",exp) return PLUGIN_HANDLED } } otwarte_menu[id] = false return PLUGIN_HANDLED; } public upgrade_item(id) { if(item_durability[id]>0) item_durability[id] += random_num(-80,50) if(item_durability[id]<1) { dropitem(id,0) return } if(player_b_jumpx[id]>0) player_b_jumpx[id] += random_num(0,1) if(player_b_vampire[id]>0) { if(player_b_vampire[id]>20) player_b_vampire[id] += random_num(-1,2) else if(player_b_vampire[id]>10) player_b_vampire[id] += random_num(0,2) else player_b_vampire[id]+= random_num(1,3) } if(player_b_damage[id]>0) player_b_damage[id] += random_num(0,3) if(player_b_money[id]!=0) player_b_money[id]+= random_num(-100,300) if(player_b_gravity[id]>0) { if(player_b_gravity[id]<3) player_b_gravity[id]+=random_num(0,2) else if(player_b_gravity[id]<5) player_b_gravity[id]+=random_num(1,3) else if(player_b_gravity[id]<8) player_b_gravity[id]+=random_num(-1,3) else if(player_b_gravity[id]<10) player_b_gravity[id]+=random_num(0,1) } if(player_b_inv[id]>0) { if(player_b_inv[id]>200) player_b_inv[id]-=random_num(0,50) else if(player_b_inv[id]>100) player_b_inv[id]-=random_num(-25,50) else if(player_b_inv[id]>50) player_b_inv[id]-=random_num(-10,20) else if(player_b_inv[id]>25) player_b_inv[id]-=random_num(-10,10) } if(player_b_theif[id]>0) player_b_theif[id] += random_num(0,250) if(player_b_respawn[id]>0) { if(player_b_respawn[id]>2) player_b_respawn[id]-=random_num(0,1) else if(player_b_respawn[id]>1) player_b_respawn[id]-=random_num(-1,1) } if(player_b_heal[id]>0) { if(player_b_heal[id]>20) player_b_heal[id]+= random_num(-1,3) else if(player_b_heal[id]>10) player_b_heal[id]+= random_num(0,4) else player_b_heal[id]+= random_num(2,6) } if(player_b_blind[id]>0) { if(player_b_blind[id]>5) player_b_blind[id]-= random_num(0,2) else if(player_b_blind[id]>1) player_b_blind[id]-= random_num(0,1) } if(player_b_4move[id]>0) player_b_4move[id] += random_num(0,150) if(player_b_redirect[id]>0) player_b_redirect[id]+= random_num(-2,1) if(player_b_fireball[id]>0) player_b_fireball[id]+= random_num(0,33) if(player_b_sniper[id]>0) { if(player_b_sniper[id]>7) player_b_sniper[id]-=random_num(0,2) else if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,1) else if(player_b_sniper[id]>3) player_b_sniper[id]-=random_num(-1,1) } if(player_b_m4master[id]>0) { if(player_b_m4master[id]>9) player_b_m4master[id]-=random_num(0,2) else if(player_b_m4master[id]>7) player_b_m4master[id]-=random_num(0,1) else if(player_b_m4master[id]>6) player_b_m4master[id]-=random_num(-1,1) } if(player_b_akmaster[id]>0) { if(player_b_akmaster[id]>9) player_b_akmaster[id]-=random_num(0,2) else if(player_b_akmaster[id]>7) player_b_akmaster[id]-=random_num(0,1) else if(player_b_akmaster[id]>6) player_b_akmaster[id]-=random_num(-1,1) } if(player_b_grenade[id]>0) { if(player_b_grenade[id]>9) player_b_grenade[id]-=random_num(0,2) else if(player_b_grenade[id]>7) player_b_grenade[id]-=random_num(0,1) else if(player_b_grenade[id]>6) player_b_grenade[id]-=random_num(-1,1) } if(player_b_mp5master[id]>0) { if(player_b_mp5master[id]>7) player_b_mp5master[id]-=random_num(0,2) else if(player_b_mp5master[id]>5) player_b_mp5master[id]-=random_num(0,1) else if(player_b_mp5master[id]>3) player_b_mp5master[id]-=random_num(-1,1) } if(player_b_m3master[id]>0) { if(player_b_m3master[id]>7) player_b_m3master[id]-=random_num(0,2) else if(player_b_m3master[id]>5) player_b_m3master[id]-=random_num(0,1) } if(player_b_glockmaster[id]>0) { if(player_b_glockmaster[id]>6) player_b_glockmaster[id]-=random_num(0,2) } if(player_b_uspmaster[id]>0) { if(player_b_uspmaster[id]>6) player_b_uspmaster[id]-=random_num(0,2) } if(player_b_deaglmaster[id]>0) { if(player_b_deaglmaster[id]>6) player_b_deaglmaster[id]-=random_num(0,2) else if(player_b_deaglmaster[id]>5) player_b_deaglmaster[id]-=random_num(0,1) else if(player_b_deaglmaster[id]>3) player_b_deaglmaster[id]-=random_num(-1,1) } if(player_b_knife[id]>0) { if(player_b_knife[id]>6) player_b_knife[id]-=random_num(0,2) else if(player_b_knife[id]>5) player_b_knife[id]-=random_num(0,1) else if(player_b_knife[id]>4) player_b_knife[id]-=random_num(-1,1) } if(player_b_awp[id]>0) { if(player_b_awp[id]>8) player_b_awp[id]-=random_num(0,2) else if(player_b_awp[id]>5) player_b_awp[id]-=random_num(0,1) else if(player_b_awp[id]>4) player_b_awp[id]-=random_num(-1,1) } if(player_b_firetotem[id]>0) player_b_firetotem[id] += random_num(0,50) if(player_b_dagon[id]>0) player_b_dagon[id] += random_num(0,1) if(player_b_darksteel[id]>0) player_b_darksteel[id] += random_num(0,2) if(player_sword[id]>0) { if(player_b_jumpx[id]==0 && random_num(0,10)==10) player_b_jumpx[id]=1 if(player_b_vampire[id]==0 && random_num(0,10)==10) player_b_vampire[id]=1 if(player_b_gravity[id]==0 && random_num(0,10)==10) player_b_gravity[id]=1 if(player_b_respawn[id]==0 && random_num(0,10)==5) player_b_respawn[id]=15 else if(player_b_respawn[id]>2 && random_num(0,10)==5) player_b_respawn[id]+=random_num(0,1) if(player_b_darksteel[id]==0 && random_num(0,10)==10) player_b_darksteel[id]=1 } if(player_ultra_armor[id]>0) player_ultra_armor[id]++ }