Witam, otóż potrzebuję 1 lecz dobre rozwiązanie jak stworzyć koło, oprócz tego:
stock msg_beamring(id, startent, endent, spriteindex, life, width, Color[3], brithgness)
{
message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY, _, id) //message begin
write_byte(24)
write_short(startent)
write_short(endent)
write_short(spriteindex)
write_byte(1)
write_byte(1)
write_byte(life)
write_byte(width)
write_byte(1)
write_byte(Color[0])
write_byte(Color[1])
write_byte(Color[2])
write_byte(brithgness)
write_byte(1)
message_end()
}
i tego
stock msg_circle(id, vec1[3], sprite, Color[3], distance)
{
message_begin(MSG_ONE, SVC_TEMPENTITY, vec1, id)
write_byte( 21 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] + distance)
write_short( sprite )
write_byte( 0 ) // startframe
write_byte( 0 ) // framerate
write_byte( 11 ) // life
write_byte( 16 ) // width
write_byte( 0 ) // noise
write_byte( Color[0] ) // r
write_byte( Color[1]) // g
write_byte( Color[2] ) // b
write_byte( 255 ) //brightness
write_byte( 0 ) // speed
message_end()
}
głównie chodzi jakieś piękne koło bez użycia tych 2 message. W tym 1 muszę stworzyć 2 enty które są oddalone od środka.
1 o +700
2 o -700
I potem muszę użyć tego TE_BEAMRING (24).