Prosiłbym o przerobienie klasy na Premium, będę Plusy
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <engine> #include <hamsandwich> #include <codmod> #define PLUGIN "Bomber" #define VERSION "1.0" #define AUTHOR "CheQ" new sprite_blast; new ilosc_bomb[33]; new bool:ma_klase[33]; new const nazwa[] = "Bomber"; new const opis[] = "Posiadasz MP5 i granatnik do niego ktorym mozemy stawiac bomby (PPM). Detonacja E"; new const bronie = 1<<CSW_MP5NAVY; new const zdrowie = 6; new const kondycja = 1; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_touch("Granatt", "*" , "DotykRakiety"); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_PlayerPreThink, "PlayerPreThink") register_cvar("bomb_dmg","25") } public cod_class_enabled(id) { ma_klase[id] = true; ilosc_bomb[id] = 15; } public cod_class_disabled(id) { ma_klase[id] = false; ilosc_bomb[id] = 0; } public NowaRunda() { new iEnt = find_ent_by_class(-1, "GranattZ"); while(iEnt > 0) { remove_entity(iEnt); iEnt = find_ent_by_class(iEnt, "GranattZ"); } iEnt = find_ent_by_class(-1, "Granatt"); while(iEnt > 0) { remove_entity(iEnt); iEnt = find_ent_by_class(iEnt, "Granatt"); } } public PlayerPreThink(id) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED if((pev(id, pev_button) & IN_ATTACK2 && !(pev(id, pev_oldbuttons) & IN_ATTACK2)) && get_user_weapon(id) == CSW_MP5NAVY) { Stworz(id) } if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE)) { Bum(id) } return FMRES_IGNORED; } public plugin_precache() { precache_model("models/rpgrocket.mdl"); sprite_blast = precache_model("sprites/dexplo.spr"); } public Odrodzenie(id) { if(!ma_klase[id] || !is_user_alive(id)) return PLUGIN_CONTINUE; ilosc_bomb[id] = 15; return PLUGIN_CONTINUE; } public Stworz(id) { if(!ilosc_bomb[id]) { client_print(id,print_center,"Nie masz juz bomb!") return PLUGIN_CONTINUE; } new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "Granatt"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_TOSS); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); ilosc_bomb[id]--; client_print(id,print_center,"Pozostalo %i bomb",ilosc_bomb[id]) return PLUGIN_CONTINUE; } public DotykRakiety(ent) { if ( !is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float: Origin[3]; entity_get_vector(ent, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "GranattZ"); entity_set_model(Ent, "models/rpgrocket.mdl"); entity_set_origin(Ent, Origin); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_NOCLIP); entity_set_edict(Ent, EV_ENT_owner, attacker); remove_entity(ent); } public Bum(id) { new owner; new iEnt = find_ent_by_class(-1, "GranattZ"); while(iEnt > 0) { owner = entity_get_edict(iEnt, EV_ENT_owner); if(owner == id) { Wybuch(iEnt); remove_entity(iEnt); } iEnt = find_ent_by_class(iEnt, "GranattZ"); } } public Wybuch(ent) { new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3], iOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); // scale write_byte(20); // framerate write_byte(0);// flags message_end(); new Float:dmg = get_cvar_float("bomb_dmg"); new entlist[33]; new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; ExecuteHam(Ham_TakeDamage, pid, ent, attacker, dmg , 1); } remove_entity(ent); }