mam pewien problem z klasą ZłotyManiak chciałem mu dodać 2 nowe wyglądy broni działa aby Deagle a ak47 już nie wszystko się ładnie komplikuje proszę o pomoc
OTO SMA
Spoiler
#include <amxmodx> #include <amxmisc> #include <codmod> #include <ColorChat> #include <fakemeta_util> #include <hamsandwich> #include <fakemeta> #include <cstrike> new bool:ma_klase[33]; new bool:g_bMaKlase[33]; new const nazwa[] = "ZlotyMANIAK"; new const opis[] = "Posiada zlotego deagle oraz AK47."; new const bronie = (1<<CSW_DEAGLE)|(1<<CSW_AK47); new const zdrowie = 100; new const kondycja = 100; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin("ZlotyMANIAK, "v0.1", "KluchoPL") cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon","eventCurWeapon", "b") register_event("CurWeapon","CurWeapon","be", "1=1"); register_event("CurWeapon", "CurWeapon1", "be", "1=1") register_forward(FM_SetModel, "fw_SetModel"); } public plugin_precache() { precache_model("models/SeriaA/w_deagle_gold.mdl"); precache_model("models/SeriaA/p_deagle_gold.mdl"); precache_model("models/SeriaA/v_deagle_gold.mdl"); precache_model("models/SeriaA/w_ak47.mdl"); precache_model("models/SeriaA/p_ak47.mdl"); precache_model("models/SeriaA/v_ak47.mdl"); } public cod_class_enabled(id) { ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public eventCurWeapon(id) { if(!g_bMaKlase[id]) return PLUGIN_CONTINUE new iWeapon = read_data(2); new iEnt; static Float:fSpeedMultiplier = 0.3; if(iWeapon == CSW_DEAGLE | CSW_AK47) { iEnt = fm_find_ent_by_owner(-1, "weapon_deagle weapon_ak47", id) set_pdata_float( iEnt, 46, ( get_pdata_float(iEnt, 46, 4) * fSpeedMultiplier), 4 ); set_pdata_float( iEnt, 47, ( get_pdata_float(iEnt, 47, 4) * fSpeedMultiplier), 4 ); } return PLUGIN_CONTINUE } public CurWeapon(id) { if(!is_user_connected(id)) return; if(!ma_klase[id]) return; set_user_clip(id, 31); } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } public CurWeapon1(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_DEAGLE | CSW_AK47) { set_pev(id, pev_viewmodel2, "models/SeriaA/v_deagle_gold.mdl") set_pev(id, pev_weaponmodel2, "models/SeriaA/p_deagle_gold.mdl") set_pev(id, pev_viewmodel2, "models/SeriaA/v_ak47.mdl") set_pev(id, pev_weaponmodel2, "models/SeriaA/p_ak47.mdl") } } } public fw_SetModel(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED if(!equali(model, "models/w_deagle.mdl")) if(!equali(model, "models/w_ak47.mdl")) return FMRES_IGNORED; new entityowner = pev(entity, pev_owner); if(!ma_klase[entityowner]) return FMRES_IGNORED; engfunc(EngFunc_SetModel, entity, "models/SeriaA/w_deagle_gold.mdl") engfunc(EngFunc_SetModel, entity, "models/SeriaA/w_ak47.mdl") return FMRES_SUPERCEDE }
proszę O POMOC BARDZO