#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const perk_name[] = "Super Scout XXL";
new const perk_desc[] = "Dostajesz 1/1 z Scout i masz zmniejszona widocznosc odczas kucania";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote")
cod_register_perk(perk_name, perk_desc);
register_forward(FM_PlayerPreThink, "fwPrethink_Niewidzialnosc", 1);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
ma_perk[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_perk[id] = false;
}
//Przy kucaniu
public fwPrethink_Niewidzialnosc(id)
{
if(!ma_perk[id])
return;
new button = get_user_button(id);
if( button & IN_DUCK )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 40);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
}