public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Bo w silniku coda zmieniłem to na fwtakedamage, żeby odbijało pociski od perków takich jak awp/scout itp, ale teraz są errory z tym publicem
Pomoże ktoś tutaj przykład klasy z fwtakedamage:
public fwTakeDamage(iVictim, iEnt, iAttacker, Float:fDamage, iDamageBits)
{
if(!is_user_connected(iAttacker) || !g_bHasItem[iVictim])
return HAM_IGNORED;
if(!ile[iVictim])
return HAM_IGNORED;
if(iDamageBits & DMG_CODSKILL || iDamageBits & (1<<1) || iDamageBits & (1<<24)){
ile[iVictim]--;
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}