case 100: { player_item_name[id] = "Wybuch duszy" player_item_id[id] = rannum player_b_wybuchpoded[id] = 1; }
public item_explode(id) { if (player_b_wybuchpoded[id]>0) { new origin[3] get_user_origin(id,origin) explode(origin,id,0) for(new a = 0; a < MAX; a++) { if (is_user_connected(a) && is_user_alive(a)) { new origin1[3] get_user_origin(a,origin1) if(get_distance(origin,origin1) < 300 && get_user_team(a) != get_user_team(id)) { UTIL_Kill(id,a,"grenade") } } } } }