Class BATMAN
slavo
01.03.2013
Witam, proszę o class BATMAN na deathrun mod.
Gracz wybiera klasę batman i naciśnij V i oślepiony cely TT team dzięki wiele
KOD SMA:
Gracz wybiera klasę batman i naciśnij V i oślepiony cely TT team dzięki wiele
KOD SMA:
#include <amxmodx> #include <cstrike> #include <fun> #include <fakemeta> #include <hamsandwich> #include <engine> #define AUTHOR "Matlaku" #define PLUGIN "DR MENU" #define EDIT "Chron" #define VIP ADMIN_LEVEL_A #define MAX_PLAYERS 32 #define SMOKE_SCALE 30 #define SMOKE_FRAMERATE 12 #define SMOKE_GROUND_OFFSET 6 static const DR[ ] = "^1[CS-FORCE]" new HellBoyKnife[33] = 0 new Rychlost[33] = 0 new NeviditelnostHraca[33] = 0 new g_MaxClients new g_player_class[33] new player_bh[33] new g_spriteid_steam1 new g_eventid_createsmoke new const g_Sound[] = "sound/misc/spiderman.mp3" new const c_Sound[] = "sound/misc/AliG.mp3" new const b_Sound[] = "sound/misc/hellbo.mp3" new const e_Sound[] = "sound/misc/jab.mp3" new const r_Sound[] = "sound/misc/rikku1.mp3" new const h_Sound[] = "sound/misc/robot1.mp3" new const g_sound_explosion[] = "weapons/sg_explode.wav" new const g_classname_grenade[] = "grenade" new const Float:g_sign[4][2] = {{1.0, 1.0}, {1.0, -1.0}, {-1.0, -1.0}, {-1.0, 1.0}} public plugin_init() { register_plugin("DR MENU", "1.3.5", "Matlaku") register_forward(FM_EmitSound, "forward_emitsound") register_forward(FM_PlaybackEvent, "forward_playbackevent") RegisterHam(Ham_Spawn,"player","player_spawn" ,1); register_forward(FM_PlayerPreThink, "bunnyhop"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); RegisterHam(Ham_TakeDamage, "player", "DMG", false); new iEnt = create_entity("info_target") entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 0.1) register_event("CurWeapon", "Speed", "be", "1=1") g_MaxClients = get_maxplayers() g_spriteid_steam1 = engfunc(EngFunc_PrecacheModel, "sprites/steam1.spr") g_eventid_createsmoke = engfunc(EngFunc_PrecacheEvent, 1, "events/createsmoke.sc") } public player_spawn(id) { player_bh[id] = 0 if( is_user_alive(id) && cs_get_user_team(id) & CS_TEAM_CT ) set_task(0.1,"human_menu",id); } public plugin_precache() { precache_model("models/ProGame/hb.mdl") precache_model("models/ProGame/spiderman.mdl") precache_model("models/ProGame/jabjab.mdl") precache_model("models/ProGame/alig.mdl") precache_model("models/ProGame/Rikku.mdl") precache_model("models/ProGame/robocop.mdl") precache_generic(g_Sound) precache_generic(c_Sound) precache_generic(b_Sound) precache_generic(e_Sound) precache_generic(r_Sound) precache_generic(h_Sound) } public human_menu(id) { new menu = menu_create("\yVyber si postavu ", "human_menu_handler") menu_additem(menu, "HellBoy \r(Velmi silny)", "1", 0) menu_additem(menu, "Spiderman \r(super skoky)", "2", 0) menu_additem(menu, "Jab Jab \r(Rychlost)", "3", 0) menu_additem(menu, "Ali-G \r(BunnyHop)", "4", 0) menu_additem(menu, "Riku \r(Neviditelnost) \y[VIP]", "5", 0) menu_additem(menu, "Robocop \r(Teleport) \y[VIP]", "6", 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL, MPROP_NUMBER_COLOR, "\r" ) menu_display(id, menu, 0) } public human_menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { if(is_user_alive(id)) { { HellBoyKnife[id] = 1 g_player_class[id] = 1 cs_set_user_model(id,"hb") set_user_health(id, 300) set_user_armor(id, 300) set_user_gravity(id, 1.00) ChatColor(id, "%s !gVybral si si postavu: !tHelBoy", DR); client_cmd(id,"mp3 play %s",b_Sound) } } else { ChatColor(id, "%s !gMusis !ybyt !tnazive", DR); } } case 2: { if(is_user_alive(id)) { { g_player_class[id] = 2 cs_set_user_model(id,"spiderman") set_user_health(id, 100) set_user_armor(id, 100) set_user_gravity(id, 0.50) ChatColor(id, "%s !gVybral si si postavu: !tSpiderman", DR); client_cmd(id,"mp3 play %s",g_Sound) } } else { ChatColor(id, "%s !gMusis !ybyt !tnazive", DR); } } case 3: { if(is_user_alive(id)) { { Rychlost[id] = 1 g_player_class[id] = 3 cs_set_user_model(id,"jabjab") set_user_health(id, 100) set_user_armor(id, 100) set_user_gravity(id, 1.00) set_user_maxspeed(id, 500.0) ChatColor(id, "%s !gVybral si si postavu: !tJab Jab", DR); client_cmd(id,"mp3 play %s",e_Sound) } } else { ChatColor(id, "%s !gMusis !ybyt !tnazive", DR); } } case 4: { if(is_user_alive(id)) { { player_bh[id] = 1 cs_set_user_model(id,"alig") set_user_health(id, 100) set_user_armor(id, 100) set_user_gravity(id, 1.00) ChatColor(id, "%s !gVybral si si postavu: !tAli-G", DR); client_cmd(id,"mp3 play %s",c_Sound) } } else { ChatColor(id, "%s !gMusis !ybyt !tnazive", DR); } } case 5: { if(get_user_flags(id) && VIP) { if(is_user_alive(id)) { { g_player_class[id] = 5 cs_set_user_model(id,"Rikku") set_user_health(id, 150) set_user_armor(id, 150) set_user_gravity(id, 1.00) set_task(0.1,"Neviditelnost",id) ChatColor(id, "%s !gVybral si si postavu !tRikku", DR); client_cmd(id,"mp3 play %s",r_Sound) } } else { ChatColor(id, "%s !gMusis !ybyt !tnazive", DR); } } else { ChatColor(id, "%s Tato postava je len pre !gVIP !thracov!y!", DR); } } case 6: { if(get_user_flags(id) && VIP) { if(is_user_alive(id)) { { g_player_class[id] = 6 cs_set_user_model(id,"robocop") set_user_health(id, 10) set_user_armor(id, 10) set_user_gravity(id, 1.00) give_item(id, "weapon_smokegrenade") ChatColor(id, "%s !gVybral si si postavu !tRobocop", DR); client_cmd(id,"mp3 play %s",h_Sound) } } else { ChatColor(id, "%s !gMusis !ybyt !tnazive", DR); } } else { ChatColor(id, "%s Tato postava je len pre !gEXTRAVIP !thracov!y!", DR); } } } menu_destroy(menu) return PLUGIN_HANDLED } public Neviditelnost( iEnt ) { entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 0.1) new iPlayers[MAX_PLAYERS], iNum, id, Float:fVecVelocity[3], iSpeed get_players(iPlayers, iNum, "ae", "CT") new iInvisibility for(new i; i<iNum; i++) { id = iPlayers[i] if( get_user_weapon(id) == CSW_KNIFE ) { entity_get_vector(id, EV_VEC_velocity, fVecVelocity) iSpeed = floatround( vector_length(fVecVelocity) ) if( iSpeed < 250 ) { iInvisibility = iSpeed - (250 - iSpeed) / 3 if( iInvisibility < 0 ) { iInvisibility = 0 } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, iInvisibility) } else { set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0) } } else { set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0) } } } public forward_emitsound(ent, channel, const sound[]) { if (!equal(sound, g_sound_explosion) || !is_grenade(ent)) return FMRES_IGNORED static id, Float:origin[3] id = pev(ent, pev_owner) pev(ent, pev_origin, origin) engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, g_sound_explosion, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) engfunc(EngFunc_RemoveEntity, ent) origin[2] += SMOKE_GROUND_OFFSET create_smoke(origin) if (is_user_alive(id)) { static Float:mins[3], hull pev(id, pev_mins, mins) origin[2] -= mins[2] + SMOKE_GROUND_OFFSET hull = pev(id, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN if (is_hull_vacant(origin, hull)) engfunc(EngFunc_SetOrigin, id, origin) else { // close to a solid object, trying to find a vacant spot static Float:vec[3] vec[2] = origin[2] for (new i; i < sizeof g_sign; ++i) { vec[0] = origin[0] - mins[0] * g_sign[i][0] vec[1] = origin[1] - mins[1] * g_sign[i][1] if (is_hull_vacant(vec, hull)) { engfunc(EngFunc_SetOrigin, id, vec) break } } } } return FMRES_SUPERCEDE } public forward_playbackevent(flags, invoker, eventindex) { // we do not need a large amount of smoke if (eventindex == g_eventid_createsmoke) return FMRES_SUPERCEDE return FMRES_IGNORED } bool:is_grenade(ent) { if (!pev_valid(ent)) return false static classname[sizeof g_classname_grenade + 1] pev(ent, pev_classname, classname, sizeof g_classname_grenade) if (equal(classname, g_classname_grenade)) return true return false } create_smoke(const Float:origin[3]) { // engfunc because origin are float engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0) write_byte(TE_SMOKE) engfunc(EngFunc_WriteCoord, origin[0]) engfunc(EngFunc_WriteCoord, origin[1]) engfunc(EngFunc_WriteCoord, origin[2]) write_short(g_spriteid_steam1) write_byte(SMOKE_SCALE) write_byte(SMOKE_FRAMERATE) message_end() } stock bool:is_hull_vacant(const Float:origin[3], hull) { new tr = 0 engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr) if (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) return true return false } public bunnyhop(id) { if(!player_bh[id]) return PLUGIN_CONTINUE if (pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if ( pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } public Spawn(id) { if (is_user_alive(id)) { HellBoyKnife[id] = 0 Rychlost[id] = 0 if(!NeviditelnostHraca[id]) { if( cs_get_user_team(id) == CS_TEAM_CT ) { set_user_gravity(id, 1.00) set_user_footsteps(id, 0) } else { set_user_footsteps(id, 0) } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0) } } } public Speed(id) { if(Rychlost[id]) { set_user_maxspeed(id, 350.0) } } public DMG(id, iInflictor, iAttacker, Float:flDamage, iBits) { if( !(iBits & DMG_FALL) ) { if( 1 <= iAttacker <= g_MaxClients ) { if( id != iAttacker ) { if( get_user_weapon(iAttacker) == CSW_KNIFE && HellBoyKnife[iAttacker] && cs_get_user_team(iAttacker) == CS_TEAM_CT) { SetHamParamFloat(4, (flDamage * 2)); } } } } } stock ChatColor(const id, const input[], any:...) { new count = 1, players[ 32 ] static msg[ 191 ] vformat( msg, 190, input, 3 ) replace_all( msg, 190, "!g", "^4" ) replace_all( msg, 190, "!y", "^1" ) replace_all( msg, 190, "!t", "^3" ) if(id) players[ 0 ] = id; else get_players( players, count, "ch" ) { for(new i = 0; i < count; i++) { if( is_user_connected( players[ i ] ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[ i ] ) write_byte( players[ i ] ) write_string( msg ) message_end( ) } } } }
slavo
02.03.2013
Chce czarne oślepianie ....Gracz wybiera klasę batman i naciśnij V----TT będzieczarne oślepianie dla 10 s dzięki wiele