** Executing... ** Command: Change Directory ** Parameters: D:\Program Files\Counter-Strike ** Executing... ** Command: Copy File ** Parameters: "D:\VHE\maps\zm_test.map" "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test.map" ** Executing... ** Command: D:\VHE\ZHLT\hlcsg.exe ** Parameters: "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\VHE\ZHLT\hlcsg.exe "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test" Entering D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.24 seconds) Warning: Wad file '\users\ahilles\desktop\zm_test.wad' not found Including Wadfile: \vhe\zhlt\zhlt.wad - Contains 3 used textures, 15.79 percent of map (8 textures in wad) Using Wadfile: \vhe\zhlt\halflife.wad - Contains 7 used textures, 36.84 percent of map (3116 textures in wad) Error: Could not open wad file \users\ahilles\desktop\zm_test.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- ** Executing... ** Command: D:\VHE\ZHLT\hlbsp.exe ** Parameters: "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\VHE\ZHLT\hlbsp.exe "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test" >> There was a problem compiling the map. >> Check the file D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: D:\VHE\ZHLT\hlrad.exe ** Parameters: "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\VHE\ZHLT\hlrad.exe "D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test" >> There was a problem compiling the map. >> Check the file D:\Program Files\Counter-Strike\cstrike_polish\maps\zm_test.log for the cause. ----- END hlrad -----
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Problem z kompilacją mapy
Temat rozp.
janofer
, 05.02.2013 14:16
1 odpowiedź w tym temacie
#1
Napisano 05.02.2013 14:16
Po nałożeniu tekstur nie chce się mapa kompilować
#2
Napisano 06.02.2013 19:08
Error: Could not open wad file \users\ahilles\desktop\zm_test.wad Error: Could not find WAD file?
Kompilator nie może znaleźć/otworzyć wadu. [bardziej znaleźć takiego wadu]
Piszę pluginy pod: AMX MOD X oraz SOURCE MOD!
Na zlecenie i bez zlecenia zresztą też!
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