Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Saving Problem.
#1
Napisano 06.05.2009 21:59
#2
Napisano 06.05.2009 22:15
#3
Napisano 07.05.2009 02:25
edit: in a easy way of saying. If i leave and come back it doesnt save. =/
#4
Napisano 07.05.2009 10:03
#5
Napisano 07.05.2009 11:36
Here is code if u need it.
public savexpcom(id) { if(get_cvar_num("SaveXP") == 1) { SubtractStats(id,player_b_extrastats[id]) SubtractRing(id) SaveXP(id) BoostStats(id,player_b_extrastats[id]) BoostRing(id) } } public SaveXP(id){ new playerid[35]; get_user_authid(id,playerid,34); replace_all(playerid, 34, " ", "") new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-Dbmod",playerid) format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) format(vaultdata,255,"%i#%i#%i#%i#%i#%i#%i#%i",player_class[id],player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id],player_lvl[id],player_intelligence[id],player_strength[id],player_point[id],player_agility[id],player_dextery[id]) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_HANDLED } public LoadXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) player_class[id] = str_to_num(playerclass) player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp) player_lvl[id] = str_to_num(playerlvl) player_intelligence[id] = str_to_num(playerintelligence) player_strength[id] = str_to_num(playerstrength) player_point[id] = str_to_num(playerpoint) player_agility[id] = str_to_num(playeragility) player_dextery[id] = str_to_num(playerdextery) BoostRing(id) BoostStats(id,player_b_extrastats[id]) player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) give_knife(id) return PLUGIN_HANDLED }
#6
Napisano 07.05.2009 11:58
format(vaultkey,63,"%s-Dbmod",playerid)
It's soo bad... no wonder it isn't working...
#7
Napisano 07.05.2009 12:08
edit: wait so what u have up there is the problem? If so what can i change to fix it up.
#8
Napisano 07.05.2009 15:27
#9
Napisano 07.05.2009 20:23
public savexpcom(id) { if(get_cvar_num("SaveXP") == 1) { SubtractStats(id,player_b_extrastats[id]) SubtractRing(id) SaveXP(id) BoostStats(id,player_b_extrastats[id]) BoostRing(id) } } public SaveXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) player_class[id] = str_to_num(playerclass) player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp) player_lvl[id] = str_to_num(playerlvl) player_intelligence[id] = str_to_num(playerintelligence) player_strength[id] = str_to_num(playerstrength) player_point[id] = str_to_num(playerpoint) player_agility[id] = str_to_num(playeragility) player_dextery[id] = str_to_num(playerdextery) BoostRing(id) BoostStats(id,player_b_extrastats[id]) player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) give_knife(id) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_HANDLED } public LoadXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) player_class[id] = str_to_num(playerclass) player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp) player_lvl[id] = str_to_num(playerlvl) player_intelligence[id] = str_to_num(playerintelligence) player_strength[id] = str_to_num(playerstrength) player_point[id] = str_to_num(playerpoint) player_agility[id] = str_to_num(playeragility) player_dextery[id] = str_to_num(playerdextery) BoostRing(id) BoostStats(id,player_b_extrastats[id]) player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) give_knife(id) return PLUGIN_HANDLED }
Did i miss something or mess something up?
#10
Napisano 07.05.2009 20:46
#11
Napisano 07.05.2009 21:09
#12
Napisano 07.05.2009 21:14
format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id])
format(vaultkey,63,"%s-Dbmod",playerid)
It's soo bad... no wonder it isn't working...
I would for start copy vaultkey formating from load to save.
Take a guess
#13
Napisano 07.05.2009 21:20
public SaveXP(id){ new playerid[35]; get_user_authid(id,playerid,34); replace_all(playerid, 34, " ", "") new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_HANDLED }
#14
Napisano 07.05.2009 21:30
A was mistaken, it was good enough to throw me out of track for a moment...format(vaultkey,63,"%s-Dbmod",playerid)
format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id])
For now, that is code we are curently working on (and it's probably isn't working)
public SaveXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) format(vaultdata,255,"%i#%i#%i#%i#%i#%i#%i#%i",player_class[id],player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id],player_lvl[id],player_intelligence[id],player_strength[id],player_point[id],player_agility[id],player_dextery[id]) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_HANDLED } public LoadXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) player_class[id] = str_to_num(playerclass) player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp) player_lvl[id] = str_to_num(playerlvl) player_intelligence[id] = str_to_num(playerintelligence) player_strength[id] = str_to_num(playerstrength) player_point[id] = str_to_num(playerpoint) player_agility[id] = str_to_num(playeragility) player_dextery[id] = str_to_num(playerdextery) BoostRing(id) BoostStats(id,player_b_extrastats[id]) player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) give_knife(id) return PLUGIN_HANDLED }
I'll try to look at it when I got some free time.
#15
Napisano 07.05.2009 21:33
#16
Napisano 07.05.2009 21:38
public LoadXP(id){ new playerid[35]; get_user_authid(id,playerid,34); new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-%d-Dbmod",playerid,player_class[id]) client_print(id,print_console,"load_func_key %s",vaultkey) nvault_get(g_vault,vaultkey,vaultdata,255) client_print(id,print_console,"load_func_data %s",vaultdata) replace_all(vaultdata, 255, "#", " ") new playerclass [33],playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33] parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32) player_class[id] = str_to_num(playerclass) player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = str_to_num(playerxp) player_lvl[id] = str_to_num(playerlvl) player_intelligence[id] = str_to_num(playerintelligence) player_strength[id] = str_to_num(playerstrength) player_point[id] = str_to_num(playerpoint) player_agility[id] = str_to_num(playeragility) player_dextery[id] = str_to_num(playerdextery) BoostRing(id) BoostStats(id,player_b_extrastats[id]) player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100) give_knife(id) return PLUGIN_HANDLED }
Compile it and test it. It will only make some text apper in the console.
Copy the text here, it starts with load_func_key and load_func_data(that one could be quite long).
#17
Napisano 07.05.2009 21:46
#18
Napisano 07.05.2009 21:51
load_func_key "Steam ID"-"number"-Dbmod
load_func_data number#number#number#number#number#number#number#number
If after compiling it and adding amxx file on your rerver it dosn't apper in console (somewhere in there) than load function isn't even called by the plugin...
#19
Napisano 07.05.2009 21:54
#20
Napisano 07.05.2009 21:59
If nothing call this function, it will never load...
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