Nie działa dźwięk
TheHipek13 28.12.2012
Witam mam bardzo ważną sprawę nie działa mi dzwięk na serwerze ,niewiem czy to wina pluginów, ale proszę podam .sma:
RoundSound:
Runda rozgrzewkowa, dzwięk nie działa .sma podaje:
Jakby cos w rundzie rozgrzewkowej mam muzyke .wav
Nowe dźwięki ; odgłosy (Monsterkill , Headshot) :
HELP , bardzo proszę pomóżcie
RoundSound:
Spoiler
#include <amxmodx> public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") } public t_win() { new rand = random_num(0,21) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"spk misc/iskra") case 1: client_cmd(0,"spk misc/iskra2") case 2: client_cmd(0,"spk misc/iskra4") case 3: client_cmd(0,"spk misc/iskra6") case 4: client_cmd(0,"spk misc/iskra8") case 5: client_cmd(0,"spk misc/iskra10") case 6: client_cmd(0,"spk misc/iskra12") case 7: client_cmd(0,"spk misc/iskra14") case 8: client_cmd(0,"spk misc/iskra16") case 9: client_cmd(0,"spk misc/iskra18") case 10: client_cmd(0,"spk misc/iskra20") case 12: client_cmd(0,"spk misc/iskra22") } return PLUGIN_CONTINUE } public ct_win() { new rand = random_num(0,22) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"spk misc/iskra1") case 1: client_cmd(0,"spk misc/iskra3") case 2: client_cmd(0,"spk misc/iskra5") case 3: client_cmd(0,"spk misc/iskra7") case 4: client_cmd(0,"spk misc/iskra9") case 5: client_cmd(0,"spk misc/iskra11") case 6: client_cmd(0,"spk misc/iskra13") case 7: client_cmd(0,"spk misc/iskra15") case 8: client_cmd(0,"spk misc/iskra17") case 9: client_cmd(0,"spk misc/iskra19") case 10: client_cmd(0,"spk misc/iskra21") case 12: client_cmd(0,"spk misc/iskra23") } return PLUGIN_CONTINUE } public plugin_precache() { precache_sound("misc/iskra1.mp3") precache_sound("misc/iskra3.mp3") precache_sound("misc/iskra5.mp3") precache_sound("misc/iskra7.mp3") precache_sound("misc/iskra9.mp3") precache_sound("misc/iskra11.mp3") precache_sound("misc/iskra13.mp3") precache_sound("misc/iskra15.mp3") precache_sound("misc/iskra17.mp3") precache_sound("misc/iskra19.mp3") precache_sound("misc/iskra21.mp3") precache_sound("misc/iskra23.mp3") precache_sound("misc/iskra.mp3") precache_sound("misc/iskra2.mp3") precache_sound("misc/iskra4.mp3") precache_sound("misc/iskra6.mp3") precache_sound("misc/iskra8.mp3") precache_sound("misc/iskra10.mp3") precache_sound("misc/iskra12.mp3") precache_sound("misc/iskra14.mp3") precache_sound("misc/iskra16.mp3") precache_sound("misc/iskra18.mp3") precache_sound("misc/iskra20.mp3") precache_sound("misc/iskra22.mp3") return PLUGIN_CONTINUE }
Runda rozgrzewkowa, dzwięk nie działa .sma podaje:
Spoiler
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #define PLUGIN "Rozgrzewka Cs-Iskra" #define VERSION "1.2.2" #define AUTHOR "R3X" new const gszMusic[]="misc/sarestart.mp3"; //cstrike/sound/[gszMusic] new const gszPausePlugins[][]={ "roundsound.amxx" }; new const giColor[3]={0, 200,200}; #define MAX_PLAYERS 32 #define SPAWN_TASKID 9999 #define TASK_EQUIP 99999 #define RESTART_TASKID 123 #define ACTIVE_TASKID 124 new bool:Active=false; new bool:gbPlay[33]; new Float:fPosition[2]; new g_cvarRTime; new g_cvarFreeze; new g_cvarTimerX,g_cvarTimerY, g_cvarDelay, g_cvarSpawnDelay; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("TextMsg", "Game_Restart", "a", "2&#Game_C"); register_event("DeathMsg","onDeath","a"); register_event("CurWeapon","eventCurWeapon","be","1=0", "2!0"); RegisterHam(Ham_Spawn, "player", "fwSpawn",1); register_forward(FM_SetModel, "fwSetModel",1); register_event("HLTV", "setWeapons", "a", "1=0", "2=0"); g_cvarRTime=register_cvar("restart_time","45"); g_cvarTimerX=register_cvar("restart_timer_pozx","0.01",0,0.01); g_cvarTimerY=register_cvar("restart_timer_pozy","0.86",0,0.86); g_cvarDelay=register_cvar("restart_weapondelay","2.0",0,2.0); g_cvarSpawnDelay=register_cvar("restart_spawndelay","2.0",0,2.0); g_cvarFreeze=get_cvar_pointer("mp_freezetime"); blockBuy(); } public plugin_precache(){ precache_sound(gszMusic); } public Game_Restart(){ if(Active){ remove_task(RESTART_TASKID); return; } Active=true; new iRTime=get_pcvar_num(g_cvarRTime)+get_pcvar_num(g_cvarFreeze)+1; for(new i=1;i<33;i++) gbPlay[i]=true; fPosition[0]=get_pcvar_float(g_cvarTimerX); fPosition[1]=get_pcvar_float(g_cvarTimerY); new param[1]; param[0]=iRTime; set_task(1.0,"CountDown",RESTART_TASKID,param,1); for(new i=0;i<sizeof gszPausePlugins;i++) pause("ac",gszPausePlugins[i]); } public CountDown(param[1]){ new iNow=param[0]--; switch(iNow){ case 0:{ server_cmd("sv_restartround 1"); clearRespawns(); new param[1]; param[0]=0; set_task(1.0,"Activation",ACTIVE_TASKID,param,1); for(new i=0;i<sizeof gszPausePlugins;i++) unpause("ac",gszPausePlugins[i]); } case 1:{ client_cmd(0,"speak one"); } case 2:{ client_cmd(0,"speak two"); } case 3:{ client_cmd(0,"speak three"); } } if(iNow>=1) set_task(1.0,"CountDown",RESTART_TASKID,param,1); new fx=0; if(iNow<=5){ fx=1; } set_hudmessage(giColor[0], giColor[1], giColor[2], fPosition[0], fPosition[1], fx, 6.0, 1.0) show_hudmessage(0, "Wojna na śnieżki:^n%2d:%02d",iNow/60,iNow%60); } public Activation(param[1]){ Active=(param[0]==0)?false:true; } public onDeath(){ new vid=read_data(2); if(Active) set_task(get_pcvar_float(g_cvarSpawnDelay),"respawn",SPAWN_TASKID+vid); return PLUGIN_CONTINUE; } public fwSpawn(id){ if(Active && is_user_alive(id)){ if(gbPlay[id]){ play(id, gszMusic); gbPlay[id]=false; } if(task_exists(TASK_EQUIP+id)) remove_task(TASK_EQUIP+id); set_task(0.2, "taskEquip", TASK_EQUIP+id); } } public eventCurWeapon(id){ if(Active){ if(task_exists(TASK_EQUIP+id)) remove_task(TASK_EQUIP+id); set_task(0.5, "taskEquip", TASK_EQUIP+id); } } public taskEquip(id){ id-=TASK_EQUIP; if(Active && is_user_alive(id)){ fm_strip_user_weapons(id); fm_give_item(id, "weapon_hegrenade"); } } public fwSetModel(ent, szModel[]){ if(Active){ if(equal(szModel[7], "w_hegrenade.mdl")) set_task(get_pcvar_float(g_cvarDelay), "taskEquip", TASK_EQUIP+pev(ent,pev_owner)); else{ static szClass[32]; pev(ent, pev_classname,szClass ,31); if(equal(szClass, "weaponbox") || contain(szClass, "weapon_")==0 || contain(szClass, "item_")==0 ){ set_pev(ent, pev_solid, SOLID_NOT); fm_set_rendering(ent, _, _,_,_,kRenderTransAlpha,0); } } } } public respawn(task_id){ ExecuteHamB(Ham_CS_RoundRespawn,task_id-SPAWN_TASKID); } public clearRespawns(){ for(new i=1;i<=MAX_PLAYERS;i++){ if(task_exists(SPAWN_TASKID+i)) remove_task(SPAWN_TASKID+i); if(task_exists(TASK_EQUIP+i)) remove_task(TASK_EQUIP+i); } } public blockBuy(){ register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("p228","block"); register_clcmd("228compact","block"); register_clcmd("shield","block"); register_clcmd("scout","block"); register_clcmd("hegren","block"); register_clcmd("xm1014","block"); register_clcmd("autoshotgun","block"); register_clcmd("mac10","block"); register_clcmd("aug","block"); register_clcmd("bullpup","block"); register_clcmd("sgren","block"); register_clcmd("elites","block"); register_clcmd("fn57","block"); register_clcmd("fiveseven","block"); register_clcmd("ump45","block"); register_clcmd("sg550","block"); register_clcmd("krieg550","block"); register_clcmd("galil","block"); register_clcmd("defender","block"); register_clcmd("famas","block"); register_clcmd("clarion","block"); register_clcmd("usp","block"); register_clcmd("km45","block"); register_clcmd("glock","block"); register_clcmd("9x19mm","block"); register_clcmd("awp","block"); register_clcmd("magnum","block"); register_clcmd("mp5","block"); register_clcmd("smg","block"); register_clcmd("m249","block"); register_clcmd("m3","block"); register_clcmd("12gauge","block"); register_clcmd("m4a1","block"); register_clcmd("tmp","block"); register_clcmd("mp","block"); register_clcmd("g3sg1","block"); register_clcmd("d3au1","block"); register_clcmd("flash","block"); register_clcmd("deagle","block"); register_clcmd("nighthawk","block"); register_clcmd("sg552","block"); register_clcmd("krieg552","block"); register_clcmd("ak47","block"); register_clcmd("cv47","block"); register_clcmd("p90","block"); register_clcmd("c90","block"); register_clcmd("primammo","block"); register_clcmd("secammo","block"); register_clcmd("vest","block"); register_clcmd("vesthelm","block"); register_clcmd("nvgs","block"); } public block(id){ if(Active){ client_print(id,print_center,"Nie tym razem"); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public setWeapons(){ //weapons new ent=-1; do{ ent=engfunc(EngFunc_FindEntityByString, ent,"classname", "armoury_entity"); if(pev_valid( ent )) { set_pev(ent, pev_solid, (Active)?SOLID_NOT:1); fm_set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,(Active)?0:255); } } while(ent); } play(id,const sound[]) { new end=strlen(sound)-4; if(containi(sound,".mp3") == end && end>0) client_cmd(id,"mp3 play sound/%s",sound); else if(containi(sound,".wav") == end && end>0) client_cmd(id, "spk sound/%s",sound); else client_cmd(id, "speak %s",sound); }
Jakby cos w rundzie rozgrzewkowej mam muzyke .wav
Nowe dźwięki ; odgłosy (Monsterkill , Headshot) :
Spoiler
/* Ultimate KillStreak Advanced ! Available Sounds for enemy kills, headshot kills, knife kills , first blood kills , double kill , round counter. 1) 10 sounds for enemy kills : - At 3 kills -> play TripleKill sound - 4 -> play MultiKill sound (it's not basically multikill sound) - 6 -> play UltraKill sound (it's not basically ultrakill sound) - 8 -> play KillingSpree sound (it's not basically killingspree sound) - 10 -> play MegaKill sound - 12 -> play Holy Shit sound - 14 -> play Ludicrouskill sound - 15 -> play rampage sound - 16 -> play Unstoppable Sound (it's not basically unstoppable sound) - 18 -> play Monster Kill sound (it's not basically monster kill sound) 2) 2 Sounds for Headshot (random play) 3) 2 Sounds for Knife Kill (random play) 4) 2 Sounds for First Blood (random play) 5) 3 Sounds for Round Counter Events (random play) 6) 1 Sound for Grenade Kill Events 7) 4 Sounds for Suicide Events 8) 2 Sounds for Double Kill Events * CVARs: - ut_killstreak_advanced (default 3) - enable/disable kill report, hudmessages 1 = Only HudMessages 2 = Only Sounds 3 = Sounds and HudMessages Another number disable this event - ut_killstreak_hs (default 1) -> enable/disable headshot events Includes 2 sounds, hudmessages - ut_killstreak_knife (default 1) -> enable/disable knife kill events Includes 2 sounds, hudmessages - ut_firstblood (default 1) -> enable/disable first blood events Includes 2 sounds, hudmessages - ut_nade_events (default 1) -> enable/disable Grenade kill events Includes 1 sounds, hudmessages - ut_suicide_events (default 1) -> enable/disable Suicide Events Includes 4 sounds, hudmessages - ut_doublekill_events (default 1) -> enable/disable Double Kill Events Includes 2 sounds, hudmessage - ut_roundcout_sounds (default 1) -> enable/disable Round Counter Sounds Includes 3 sounds, hudmessage * [UPDATE] 0.6 - > 0.7 (10/02/2007) - Changed the ul_killstreak_advanced cvar (read on head plugin at "CVARS" - Chaged the cord of hudmessages, to be to center - Now on killstreak announce, messages will be with random colors * [UPDATE] 0.5 -> 0.6 - Fixed bugs - Added Round Counter Cvar: ut_roundcout_sounds * [UPDATE] 0.4 -> 0.5 - Added Double Kill Events Cvar : ut_doublekill_events (default 1) Sounds : 2 sounds (random play) Messages : 1 Hud Message This is only if you kill 2 players with a bullet * [UPDATE] 0.3 -> 0.4 - Added Grenade Kill Events -> Cvar : ut_nade_events (default 1) Sounds : 1 sound Messages : 4 hud messages (random display) - Added Suicide Events Cvar : ut_suicide_events (default 1) Sounds : 4 (random play) Messages : 2 hud messages (random display) * [UPDATE] 0.2 -> 0.3 - Added First Blood Events: Cvar : ut_firstblood (default 1) Sounds : 2 sounds (random play) Messages : 3 hud messages (random display) - Added Round Counter Events: Sounds : 3 sounds (random play) Messages : 1 hud message * [UPDATE] 0.1 -> 0.2 - Added new 4 headshot kill messages - Added new 3 knife kill messages This messages will displayed at random * Install: 1) Enable Plugin 2) Copy "ultimate_sounds" folder in to your "cstrike\sound" folder 3) Restart server * Credits: - xxAvalancheXx for double kill codes - jim_yang for some sugestion and grenade events codes - bo0m! for help me with an register event function - Duca for Streak Mode Example * Have a nice day now */ #include <amxmodx> #include <amxmisc> #define PLUGIN_NAME "Ultimate KillStreak Advanced" #define PLUGIN_VERSION "0.7" #define PLUGIN_AUTHOR "SAMURAI" new kills[33] = {0,...}; new deaths[33] = {0,...}; new firstblood new kill[33][24]; #define LEVELS 10 #define hsounds 2 #define knsounds 2 #define fbsounds 2 #define prpsounds 3 #define suicidesounds 4 #define maxdbsounds 2 #define TASK_CLEAR_KILL 100 new hsenable new knifeenable new firstbloodenable new nadecvar new suicidecvar new cvardouble new rnstartcvar new killstreaktype new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18}; new sounds[10][] = { "ultimate_sounds/triplekill_ultimate", "ultimate_sounds/multikill_ultimate", "ultimate_sounds/ultrakill_ultimate", "ultimate_sounds/killingspree_ultimate", "ultimate_sounds/megakill_ultimate", "ultimate_sounds/holyshit_ultimate", "ultimate_sounds/ludicrouskill_ultimate", "ultimate_sounds/rampage_ultimate", "ultimate_sounds/unstoppable_ultimate", "ultimate_sounds/monsterkill_ultimate" }; new messages[10][] = { "%s: Triple Kill !", "%s: Multi Kill !", "%s: Ultra Kill !", "%s: Killing Spree !", "%s: Mega Kill !", "%s: Holy Shit !", "%s: Ludicrous Kill !", "%s: Rampage !", "%s: Unstoppable !", "%s: M o n s t e R K i L L ! ! !" }; new hslist[hsounds][] = { "ultimate_sounds/headshot1_ultimate", "ultimate_sounds/headshot2_ultimate" } new fblist[fbsounds][]= { "ultimate_sounds/firstblood1_ultimate", "ultimate_sounds/firstblood2_ultimate" } new preplist[prpsounds][]= { "ultimate_sounds/prepare1_ultimate", "ultimate_sounds/prepare2_ultimate", "ultimate_sounds/prepare3_ultimate" } new fbmessages[3][]= { "%s : First Blood !", "%s Drew First Blood !!!", "%s First Shot on tha Mark !" } new hsmessages[4][]= { "%s removed %s head !!", "%s had a superb aim with %s !", "%s Made a superb headshot to %s!", "%s down %s with a superb headshot !" } new knlist[knsounds][]= { "ultimate_sounds/knife1_ultimate", "ultimate_sounds/knife2_ultimate" } new knmessages[3][]= { "%s sliced and diced %s", "%s pulled out knife and gutted %s", "%s knifed %s" } new nademessages[3][]= { "%s got a big explosion for %s", "%s made a precision throw to %s", "%s is good grenadier ! i think he back from the war ..." } new suicidemess[2][]= { "%s knows how the kill command works!", "%s prefer to kill himself...rather than die on battle land" } new suicidelist[suicidesounds][]= { "ultimate_sounds/suicide1_ultimate", "ultimate_sounds/suicide2_ultimate", "ultimate_sounds/suicide3_ultimate", "ultimate_sounds/suicide4_ultimate" } new doublelist[maxdbsounds][]= { "ultimate_sounds/doublekill1_ultimate", "ultimate_sounds/doublekill2_ultimate" } is_mode_set(bits) { new mode[9]; get_cvar_string("ut_killstreak_advanced", mode, 8); return read_flags(mode) & bits; } public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); killstreaktype = register_cvar("ut_killstreak_advanced", "3"); register_event("ResetHUD", "reset_hud", "b"); register_event("HLTV","rnstart","a", "1=0", "2=0"); register_event("DeathMsg", "event_death", "a"); hsenable = register_cvar("ut_killstreak_hs","1"); knifeenable = register_cvar("ut_killstreak_knife","1"); firstbloodenable = register_cvar("ut_firstblood","1"); nadecvar = register_cvar("ut_nade_events","1"); suicidecvar = register_cvar("ut_suicide_events","1"); cvardouble = register_cvar("ut_doublekill_events","1"); rnstartcvar = register_cvar("ut_roundcout_sounds","1"); return PLUGIN_CONTINUE; } public event_death(id) { new killer = read_data(1); new victim = read_data(2); new headshot = read_data(3); new weapon[24], vicname[32], killname[32] read_data(4,weapon,23) get_user_name(victim,vicname,31) get_user_name(killer,killname,31) if(headshot == 1 && get_pcvar_num(hsenable) ==1) { set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname) new i i = random_num(0,hsounds-1) client_cmd(0,"spk %s",hslist[i]) } if(weapon[0] == 'k' && get_pcvar_num(knifeenable) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname) new r r = random_num(0,knsounds-1) client_cmd(0,"spk %s",knlist[r]) } if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, (fbmessages[random_num(0,2)]), killname) new t t = random_num(0,fbsounds-1) client_cmd(0,"spk %s",fblist[t]) firstblood = 0 } if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname) client_cmd(0,"spk ultimate_sounds/nade_ultimate") } if(killer == victim && get_pcvar_num(suicidecvar) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname) new z z = random_num(0,suicidesounds-1) client_cmd(0,"spk %s",suicidelist[z]) } if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0,"Wow %s made a double kill", killname) kill[killer][0] = 0; new q q= random_num(0,maxdbsounds-1) client_cmd(0,"spk %s",doublelist[q]) } else { kill[killer] = weapon; set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer); } kills[killer] += 1; kills[victim] = 0; deaths[killer] = 0; deaths[victim] += 1; for (new i = 0; i < LEVELS; i++) { if (kills[killer] == levels[i]) { announce(killer, i); return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } announce(killer, level) { new name[33] new r = random(256) new g = random(256) new b = random(256) get_user_name(killer, name, 32); set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2); if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3) return PLUGIN_HANDLED; if(get_pcvar_num(killstreaktype) == 1) { show_hudmessage(0, messages[level], name); } if(get_pcvar_num(killstreaktype) == 2) { client_cmd(0, "spk %s", sounds[level]); } if(get_pcvar_num(killstreaktype) == 3) { show_hudmessage(0, messages[level], name); client_cmd(0, "spk %s", sounds[level]); } return PLUGIN_CONTINUE; } public reset_hud(id) { firstblood = 1 if (is_mode_set(16)) { if (kills[id] > levels[0]) { client_print(id, print_chat, "* You are on a killstreak with %d kills.", kills[id]); } else if (deaths[id] > 1) { client_print(id, print_chat, "* Take care, you are on a deathstreak with %d deaths in a row.", deaths[id]); } } } public rnstart(id) { if(get_pcvar_num(rnstartcvar) == 1) { firstblood = 1 set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, "Prepare To Fight!") new q q = random_num(0,prpsounds-1) client_cmd(0,"spk %s",preplist[q]) } } public client_connect(id) { kills[id] = 0; deaths[id] = 0; } public clear_kill(taskid) { new id = taskid-TASK_CLEAR_KILL; kill[id][0] = 0; } public plugin_precache() { precache_sound("ultimate_sounds/triplekill_ultimate.wav") precache_sound("ultimate_sounds/multikill_ultimate.wav") precache_sound("ultimate_sounds/ultrakill_ultimate.wav") precache_sound("ultimate_sounds/killingspree_ultimate.wav") precache_sound("ultimate_sounds/megakill_ultimate.wav") precache_sound("ultimate_sounds/holyshit_ultimate.wav") precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav") precache_sound("ultimate_sounds/rampage_ultimate.wav") precache_sound("ultimate_sounds/unstoppable_ultimate.wav") precache_sound("ultimate_sounds/monsterkill_ultimate.wav") precache_sound("ultimate_sounds/headshot1_ultimate.wav") precache_sound("ultimate_sounds/headshot2_ultimate.wav") precache_sound("ultimate_sounds/knife1_ultimate.wav") precache_sound("ultimate_sounds/knife2_ultimate.wav") precache_sound("ultimate_sounds/firstblood1_ultimate.wav") precache_sound("ultimate_sounds/firstblood2_ultimate.wav") precache_sound("ultimate_sounds/prepare1_ultimate.wav") precache_sound("ultimate_sounds/prepare2_ultimate.wav") precache_sound("ultimate_sounds/prepare3_ultimate.wav") precache_sound("ultimate_sounds/nade_ultimate.wav") precache_sound("ultimate_sounds/suicide1_ultimate.wav") precache_sound("ultimate_sounds/suicide2_ultimate.wav") precache_sound("ultimate_sounds/suicide3_ultimate.wav") precache_sound("ultimate_sounds/suicide4_ultimate.wav") precache_sound("ultimate_sounds/doublekill1_ultimate.wav") precache_sound("ultimate_sounds/doublekill2_ultimate.wav") }
HELP , bardzo proszę pomóżcie
Kawon (07.01.2013 20:17):
Kod w postach (np. źródło pluginu) umieszczaj w odpowiednich tagach (code/php/spoiler itp), a powyżej 200 linijek tylko w załączniku lub na wklejce.
Kod w postach (np. źródło pluginu) umieszczaj w odpowiednich tagach (code/php/spoiler itp), a powyżej 200 linijek tylko w załączniku lub na wklejce.
kowol 28.12.2012
Nie działa tylko tobie czy innym też ?
Jeżeli tylko tobie wejdź w cs następnie:
options --> audio -->sound volume.
Następnie sprawdź czy dźwięki/muzyka działa na PC/odtwórz ją.
Aha obadaj jeszcze to:
http://amxx.pl/topic...sza-sie-serwer/
Użytkownik kowol edytował ten post 28.12.2012 16:05
Jeżeli tylko tobie wejdź w cs następnie:
options --> audio -->sound volume.
Następnie sprawdź czy dźwięki/muzyka działa na PC/odtwórz ją.
Aha obadaj jeszcze to:
http://amxx.pl/topic...sza-sie-serwer/
Użytkownik kowol edytował ten post 28.12.2012 16:05
TheHipek13 28.12.2012
Dźwięk mi i wszystkim nie działa
//Naprawiłem rozgrzewkę w plikach musiałem pogrzebać w .sma
Ale dalej roundsound nie działa , ale pliki czyta wpisując mp3 play sound/misc/ (CT/TT) /iskra.mp3
Zmiana adresu do kawałka ponieważ zmieniłem roundsound , jeśli podać .sma to piszcie ,bo nie będę nie potrzebnie forum zaśmiecał
//Naprawiłem rozgrzewkę w plikach musiałem pogrzebać w .sma
Ale dalej roundsound nie działa , ale pliki czyta wpisując mp3 play sound/misc/ (CT/TT) /iskra.mp3
Zmiana adresu do kawałka ponieważ zmieniłem roundsound , jeśli podać .sma to piszcie ,bo nie będę nie potrzebnie forum zaśmiecał
Kawon 07.01.2013
Automatyczna wiadomość
Ten temat został przeniesiony z forum
AMX Mod X > Problemy
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AMX Mod X > Problemy z pluginami
Ten temat został przeniesiony z forum
AMX Mod X > Problemy
do
AMX Mod X > Problemy z pluginami