Wszystko bylo dobrze tylko jak wgralem soldata ;(
Otoz tak, zobaczylem ze cos w klasie jest zlego
log:
FATAL ERROR (shutting down): Host_Error: no precache: models/CsNaxcod/w_knife.mdl
Widac ze to:
public fw_SetModel(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED if(!equali(model, "models/w_m4a1.mdl")&&!equali(model, "models/w_deagle.mdl")&&!equali(model, "models/w_knife.mdl")) return FMRES_IGNORED; new entityowner = pev(entity, pev_owner); if(!ma_klase[entityowner]) return FMRES_IGNORED; if(equali(model, "models/w_m4a1.mdl")) engfunc(EngFunc_SetModel, entity, "models/w_deagle.mdl") else if(equali(model, "models/w_m4a1.mdl")) engfunc(EngFunc_SetModel, entity, "models/w_knife.mdl") return FMRES_SUPERCEDE }
A to cala klasa:
#include <amxmodx> #include <codmod> #include <engine> #include <fakemeta> #define IsPlayer(%1) (1 <= %1 <= gMaxClients) new bool:ma_klase[33]; new const nazwa[] = "Soldat (Premium)"; new const opis[] = "Dostajesz Golden M4a1, Golden deagle + 2x wieksze obrazenia oraz Golden Noz, po wybraniu go jestes bardzo szybki!"; new const bronie = (1<<CSW_KNIFE)|(1<<CSW_DEAGLE)|(1<<CSW_M4A1); new const zdrowie = 15; new const kondycja = 5; new const inteligencja = 0; new const wytrzymalosc = 10; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon", "CurWeapon", "be", "1=1") register_forward(FM_SetModel, "fw_SetModel"); } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public plugin_precache() { precache_model("models/CsNaxcod/soldat/p_m4a1.mdl"); precache_model("models/CsNaxcod/soldat/v_m4a1.mdl"); precache_model("models/CsNaxcod/soldat/p_deagle.mdl"); precache_model("models/CsNaxcod/soldat/v_deagle.mdl"); precache_model("models/CsNaxcod/soldat/p_knife.mdl"); precache_model("models/CsNaxcod/soldat/v_knife.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_M4A1) { set_pev(id, pev_viewmodel2, "models/CsNaxcod/soldat/v_m4a1.mdl") set_pev(id, pev_weaponmodel2, "models/CsNaxcod/soldat/p_m4a1.mdl") } if(weapon == CSW_DEAGLE ) { set_pev(id, pev_viewmodel2, "models/CsNaxcod/soldat/v_deagle.mdl") set_pev(id, pev_weaponmodel2, "models/CsNaxcod/soldat/p_deagle.mdl") } if(weapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, "models/CsNaxcod/soldat/v_knife.mdl") set_pev(id, pev_weaponmodel2, "models/CsNaxcod/soldat/p_knife.mdl") } } } public fw_SetModel(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED if(!equali(model, "models/w_m4a1.mdl")&&!equali(model, "models/w_deagle.mdl")&&!equali(model, "models/w_knife.mdl")) return FMRES_IGNORED; new entityowner = pev(entity, pev_owner); if(!ma_klase[entityowner]) return FMRES_IGNORED; if(equali(model, "models/w_m4a1.mdl")) engfunc(EngFunc_SetModel, entity, "models/w_deagle.mdl") else if(equali(model, "models/w_m4a1.mdl")) engfunc(EngFunc_SetModel, entity, "models/w_knife.mdl") return FMRES_SUPERCEDE }
proszę O POPRAWIENIE KLASY!!
ZA POMOC BEDA ++
Użytkownik Jotpe edytował ten post 22.10.2012 17:16