[TF2] Caber Taunt Kill 1.0
Adminek AMXX.PL 15.07.2012
Ever noticed how, when taunting with the Ullapool Caber, anyone in front of you while you swing the weapon should rightfully be dead? Yep, this fixes that.Taunt kills made with an unbroken caber will break it, deal a little more damage, and deal massive damage to other enemies in the area (and you)HOW TO INSTALLDrag and drop! (R.I.P. dragdrop.avi)CVARS
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- sm_cabertaunt_dist (def. 150.0) - Distance between you and the guy in front of you needs to be less than this for the taunt to connect.
- sm_cabertaunt_explode (def. 600) - Damage done with an unbroken caber's taunt (to the guy you're directly hitting)
- sm_cabertaunt_broken (def. 500) - Same as explode, but for when the caber has already been ker-boomed.
- sm_cabertaunt_radiusdist (def. 150.0) - If another enemy is this close to you when you taunt kill with an unbroken caber, they'll go boom too.
- sm_cabertaunt_radiusdmg (def. 200) - Damage done by the unbroken explosion, to enemies who you didn't directly aim at.
- sm_cabertaunt_radiusselfdmg (def. 50) - Damage done to yourself by said explosion.
- sm_cabertaunt_hitdelay (def. 3.8) - Delay between the taunt and the actual taunt attack.
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