Prosba o przerobienie klasy
Remix12
14.07.2012
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <fun>
new const nazwa[] = "Tropiciel(Unikalna)";
new const opis[] = "Ma 2 rakiety,grawitke,kamuflaz ,1/4 z he i + 10 dmg z Famasa i M4";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FAMAS);
new const zdrowie = 25;
new const kondycja = 35;
new const inteligencja = 5;
new const wytrzymalosc = 0;
new sprite_blast;
new ilosc_rakiet_gracza[33];
new poprzednia_rakieta_gracza[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "[D]rago[N]");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_touch("rocket", "*" , "DotykRakiety");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "D<G");
}
public plugin_precache()
{
sprite_blast = precache_model("sprites/dexplo.spr");
precache_model("models/rpgrocket.mdl");
}
public client_disconnect(id)
{
new entRakiety = find_ent_by_class(0, "rocket");
while(entRakiety > 0)
{
if(entity_get_edict(entRakiety, EV_ENT_owner) == id)
remove_entity(entRakiety);
entRakiety = find_ent_by_class(entRakiety, "rocket");
}
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
client_print(id, print_chat, "Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100);
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
ilosc_rakiet_gracza[id] = 2;
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if (!ilosc_rakiet_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");
}
else
{
if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime())
{
client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
}
else
{
if (is_user_alive(id))
{
poprzednia_rakieta_gracza[id] = floatround(get_gametime());
ilosc_rakiet_gracza[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
}
}
}
}
public Spawn(id)
{
if(ma_klase[id])
{
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
ilosc_rakiet_gracza[id] = 2;
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100);
}
}
public DotykRakiety(ent)
{
if (!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
}
remove_entity(ent);
}
public DMG(this, idInf, idAtt, Float:fDmg, dmgBits)
{
if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !is_user_connected(idAtt))
return HAM_IGNORED;
if(get_user_weapon(idAtt)==CSW_HEGRENADE && (dmgBits & (1<<24)) && random_num(1,4)==1)
{
cs_set_user_armor(this, 0, CS_ARMOR_NONE)
SetHamParamFloat(4, float(get_user_health(this))+1.0)
}
if((get_user_weapon(idAtt)==CSW_FAMAS || get_user_weapon(idAtt)==CSW_M4A1) && (dmgBits & (1<<1)))
{
cod_inflict_damage(idAtt, this, 10.0, 0.0, idInf, dmgBits)
}
return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Użytkownik Remix12 edytował ten post 14.07.2012 10:10
GeDox
14.07.2012
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <cstrike> #include <fun> new const nazwa[] = "Tropiciel(Unikalna)"; new const opis[] = "Ma 2 rakiety,grawitke,kamuflaz ,1/4 z he i + 10 dmg z Famasa i M4"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FAMAS); new const zdrowie = 25; new const kondycja = 35; new const inteligencja = 5; new const wytrzymalosc = 0; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new ma_klase[33]; new g_msgHostagePos, g_msgHostageK; public plugin_init() { register_plugin(nazwa, "1.0", "[D]rago[N]"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); g_msgHostagePos = get_user_msgid("HostagePos"); g_msgHostageK = get_user_msgid("HostageK"); RegisterHam(Ham_TakeDamage, "player", "D<G"); set_task(1.0, "radar_enemy", _, _, _, "b"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { client_print(id, print_chat, "Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100); entity_set_float(id, EV_FL_gravity, 400.0/800.0); ilosc_rakiet_gracza[id] = 2; give_item(id, "weapon_hegrenade"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); else { if (!is_user_alive(id)) return; poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } public Spawn(id) { if(!ma_klase[id]) return; entity_set_float(id, EV_FL_gravity, 400.0/800.0); ilosc_rakiet_gracza[id] = 2; set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100); } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public DMG(this, idInf, idAtt, Float:fDmg, dmgBits) { if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !is_user_connected(idAtt)) return HAM_IGNORED; if(get_user_weapon(idAtt)==CSW_HEGRENADE && (dmgBits & (1<<24)) && random_num(1,4)==1) { cs_set_user_armor(this, 0, CS_ARMOR_NONE) SetHamParamFloat(4, float(get_user_health(this))+1.0) } if((get_user_weapon(idAtt)==CSW_FAMAS || get_user_weapon(idAtt)==CSW_M4A1) && (dmgBits & (1<<1))) cod_inflict_damage(idAtt, this, 10.0, 0.0, idInf, dmgBits) return HAM_IGNORED; } public radar_enemy() { new pOrigin[3]; new Players[32] new playerCount, s, id; get_players(Players, playerCount); for(s=0; s<playerCount; s++) { id = Players[s]; if((!is_user_alive(id))||(!ma_klase[id])) continue; new Players2[32] new playerCount2, i, id2; get_players(Players2, playerCount2); for(i=0; i<playerCount2; i++) { id2 = Players2[i]; if(!is_user_alive(id2) || get_user_team(id2) == get_user_team(id)) continue; get_user_origin(id2, pOrigin) message_begin(MSG_ONE_UNRELIABLE, g_msgHostagePos, {0,0,0}, id) write_byte(id) write_byte(id2) write_coord(pOrigin[0]) write_coord(pOrigin[1]) write_coord(pOrigin[2]) message_end() message_begin(MSG_ONE_UNRELIABLE, g_msgHostageK, {0,0,0}, id) write_byte(id2) message_end() } } }
Użytkownik GeDox edytował ten post 14.07.2012 19:12