Spoiler
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled
public plugin_init()
{
register_plugin("Parachute", "1.4", "KRoT@L/JTP10181 & naven")
pEnabled = register_cvar("sv_parachute", "1" )
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")
RegisterHam(Ham_Spawn, "player", "runda", 1);
if (cstrike_running()) gCStrike = true
register_clcmd("say", "HandleSay")
register_clcmd("say_team", "HandleSay")
register_event("ResetHUD", "newSpawn", "be")
register_event("DeathMsg", "death_event", "a")
//Setup jtp10181 CVAR
new cvarString[256], shortName[16]
copy(shortName,15,"chute")
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
get_cvar_string("jtp10181",cvarString,255)
if (strlen(cvarString) == 0) {
formatex(cvarString,255,shortName)
set_cvar_string("jtp10181",cvarString)
}
else if (contain(cvarString,shortName) == -1)
{
format(cvarString,255,"%s,%s",cvarString, shortName)
set_cvar_string("jtp10181",cvarString)
}
}
public runda(id)
{
has_parachute[id] = true;
}
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (!cstrike_running() && equali(module, "cstrike"))
{
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public native_filter(const name[], index, trap)
{
if (!trap) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_model("models/parachute.mdl")
}
public client_connect(id)
{
parachute_reset(id)
}
public client_disconnect(id)
{
parachute_reset(id)
}
public death_event()
{
new id = read_data(2)
parachute_reset(id)
}
parachute_reset(id)
{
if(para_ent[id] > 0)
{
if (is_valid_ent(para_ent[id])) {
remove_entity(para_ent[id])
}
}
if (is_user_alive(id)) set_user_gravity(id, 1.0)
has_parachute[id] = false
para_ent[id] = 0
}
public newSpawn(id)
{
if(para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
if (!gCStrike ) {
has_parachute[id] = true;
//set_view(id, CAMERA_3RDPERSON)
}
}
public client_PreThink(id)
{
//parachute.mdl animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames
if (!get_pcvar_num(pEnabled)) return
if (!is_user_alive(id) || !has_parachute[id]) return
new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if (para_ent[id] > 0 && (flags & FL_ONGROUND))
{
if (get_pcvar_num(pDetach))
{
if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)
if (entity_get_int(para_ent[id],EV_INT_sequence) != 2)
{
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 254.0) {
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else
{
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
return
}
if (button & IN_USE)
{
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0) {
if(para_ent[id] <= 0) {
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0) {
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_model(para_ent[id], "models/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if (para_ent[id] > 0)
{
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 100.0) {
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0)
{
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 )
{
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled
public plugin_init()
{
register_plugin("Parachute", "1.4", "KRoT@L/JTP10181 & naven")
pEnabled = register_cvar("sv_parachute", "1" )
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")
RegisterHam(Ham_Spawn, "player", "runda", 1);
if (cstrike_running()) gCStrike = true
register_clcmd("say", "HandleSay")
register_clcmd("say_team", "HandleSay")
register_event("ResetHUD", "newSpawn", "be")
register_event("DeathMsg", "death_event", "a")
//Setup jtp10181 CVAR
new cvarString[256], shortName[16]
copy(shortName,15,"chute")
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
get_cvar_string("jtp10181",cvarString,255)
if (strlen(cvarString) == 0) {
formatex(cvarString,255,shortName)
set_cvar_string("jtp10181",cvarString)
}
else if (contain(cvarString,shortName) == -1)
{
format(cvarString,255,"%s,%s",cvarString, shortName)
set_cvar_string("jtp10181",cvarString)
}
}
public runda(id)
{
has_parachute[id] = true;
}
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (!cstrike_running() && equali(module, "cstrike"))
{
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public native_filter(const name[], index, trap)
{
if (!trap) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_model("models/parachute.mdl")
}
public client_connect(id)
{
parachute_reset(id)
}
public client_disconnect(id)
{
parachute_reset(id)
}
public death_event()
{
new id = read_data(2)
parachute_reset(id)
}
parachute_reset(id)
{
if(para_ent[id] > 0)
{
if (is_valid_ent(para_ent[id])) {
remove_entity(para_ent[id])
}
}
if (is_user_alive(id)) set_user_gravity(id, 1.0)
has_parachute[id] = false
para_ent[id] = 0
}
public newSpawn(id)
{
if(para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
if (!gCStrike ) {
has_parachute[id] = true;
//set_view(id, CAMERA_3RDPERSON)
}
}
public client_PreThink(id)
{
//parachute.mdl animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames
if (!get_pcvar_num(pEnabled)) return
if (!is_user_alive(id) || !has_parachute[id]) return
new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if (para_ent[id] > 0 && (flags & FL_ONGROUND))
{
if (get_pcvar_num(pDetach))
{
if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)
if (entity_get_int(para_ent[id],EV_INT_sequence) != 2)
{
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 254.0) {
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else
{
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
return
}
if (button & IN_USE)
{
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0) {
if(para_ent[id] <= 0) {
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0) {
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_model(para_ent[id], "models/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if (para_ent[id] > 0)
{
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 100.0) {
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0)
{
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 )
{
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/