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szelest's Photo szelest 17.01.2012

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <codmod>
#include <hamsandwich>

#define DMG_BULLET (1<<1)

new bool:ma_klase[33];

new const nazwa[] = "Master[PREMIUM]";
new const opis[] = "150 procent obrazen z AWP(+inteligencja), 1/1 szansy na natychmiastowe zabicie z noza(PPM) + MP5";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_AWP | 1<<CSW_MP5NAVY;
new const zdrowie = 40;
new const kondycja = 25;
new const inteligencja = 10;
new const wytrzymalosc = 20;

public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");

cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}

public cod_class_enabled(id)
ma_klase[id] = true;

public cod_class_disabled(id)
ma_klase[id] = false;

public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;

if(!ma_klase[idattacker])
return HAM_IGNORED;

if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);

if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);

if(weapon == CSW_AWP)
cod_inflict_damage(idattacker, this, damage*2.0, 0.5, idinflictor, damagebits);
}

return HAM_IGNORED;
}
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