Your plugin failed to compile! Read the errors below: Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team /home/groups/amxmodx/tmp3/phpymaTRP.sma(21) : fatal error 100: cannot read from file: "zombieplague" Compilation aborted. 1 Error. 560306 successful compiles to date. 357924 failed compiles to date. Old compiler: 101980 compiles before decommission. This tool by: David "BAILOPAN" Anderson.
Mogl by mi ktos pomoc i skomplikowac mi plugin?
/*================================================================================ ----------------------------------- -*- [ZP] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "=Balanced=" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 2800 const zclass1_speed = 290 const Float:zclass1_gravity = 0.75 const Float:zclass1_knockback = 1.0 // Raptor Zombie Attributes new const zclass2_name[] = { "Raptor Zombie" } new const zclass2_info[] = { "HP+ Speed++ Knockback++" } new const zclass2_model[] = { "zombie_source" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 2900 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 const Float:zclass2_knockback = 1.5 // Poison Zombie Attributes new const zclass3_name[] = { "Poison Zombie" } new const zclass3_info[] = { "HP- Jump+ Knockback+" } new const zclass3_model[] = { "zombie_source" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 2400 const zclass3_speed = 290 const Float:zclass3_gravity = 0.55 const Float:zclass3_knockback = 1.25 // Big Zombie Attributes new const zclass4_name[] = { "Big Zombie" } new const zclass4_info[] = { "HP++ Speed- Knockback--" } new const zclass4_model[] = { "zombie_source" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 4700 const zclass4_speed = 255 const Float:zclass4_gravity = 1.0 const Float:zclass4_knockback = 0.5 // Leech Zombie Attributes new const zclass5_name[] = { "Leech Zombie" } new const zclass5_info[] = { "HP+ Knockback+ Leech++" } new const zclass5_model[] = { "zombie_source" } new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } const zclass5_health = 3300 const zclass5_speed = 290 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 200 // extra hp for infections /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "4.1", "MeRcyLeZZ") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) }