[ROZWIĄZANE] Usunięcie granatu dla tt
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Erni:* 01.12.2011
Witam mam plugin nadegiver.amxx (który daje granaty co 10 sekund) i chciał bym żeby ktoś go przerobił żeby dawał tylko granaty dla CT
Z góry dzięki
Z góry dzięki
Attached Files
- nadegiver.sma 2.57KB 21 downloads
_nothing_ 01.12.2011
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Edited by _nothing_, 01.12.2011 19:58.
Spoiler
/* Nade giver 1.2 by Lulu the hero This plugin automatically gives a every alive player grenades( amounts according to cvars ) Counter Strike required Can be used with any plugin(the most fun is at deathmatch games) Cvars: nadegive_he,nadegive_flash,nadegive_smoke - amount of grenades to give nadegive_delay - afterspawn delay of grenade giving [1.2]Optimized code by: ConnorMcLeod - thanks! [1.1]Changed event ResetHud(to detect spawn) to Ham_Spawn [1.0]Main code created */ #include <amxmodx> #include <cstrike> #include <fun> #include <hamsandwich> #pragma semicolon 1 //defaults cvar values - DON'T EDIT THIS HERE, USE THE CONFIG FILE(amxx.cfg)! #define d_delay "0.5" #define d_givehe "2" #define d_giveflash "0" #define d_givesmoke "0" //pcvars new g_givedelay; //delay from spawn in seconds enum _:Nades { HeGrenade, FlashBang, SmokeGrenade } new g_pCvar[Nades]; public plugin_init() { register_plugin("NadeGiver","1.2","Lulu the hero"); //let's make cvars g_givedelay = register_cvar("nadegive_delay",d_delay); g_pCvar[HeGrenade] = register_cvar("nadegive_he",d_givehe); g_pCvar[FlashBang] = register_cvar("nadegive_flash",d_giveflash); g_pCvar[SmokeGrenade] = register_cvar("nadegive_smoke",d_givesmoke); //hooking the spawning event RegisterHam(Ham_Spawn,"player","hamPlayerSpawned",1); } //someone spawned public hamPlayerSpawned(id) { if(!is_user_alive(id)) return; //set the grenade giving a delay new Float:flDelay = get_pcvar_float(g_givedelay); remove_task(id); if( flDelay ) { set_task(flDelay,"GiveNades",id); } else { GiveNades(id); } } //let's give some stuffs public GiveNades( id ) { if(cs_get_user_team(id) == CS_TEAM_CT) { return; } static const szNadesNames[Nades][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" }; static const iNadesId[Nades] = { CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE }; new iBpAmmo, iNadeAmount, iId; for(new i; i<Nades; i++) { iNadeAmount = get_pcvar_num(g_pCvar[i]); if( iNadeAmount > 0 ) { iId = iNadesId[i]; // value used twice, so cache it's value in a var iBpAmmo = cs_get_user_bpammo(id, iId); if( !iBpAmmo ) { give_item(id, szNadesNames[i]); } cs_set_user_bpammo(id, iId, iNadeAmount); } } }
lub to :
Spoiler
/* Nade giver 1.2 by Lulu the hero This plugin automatically gives a every alive player grenades( amounts according to cvars ) Counter Strike required Can be used with any plugin(the most fun is at deathmatch games) Cvars: nadegive_he,nadegive_flash,nadegive_smoke - amount of grenades to give nadegive_delay - afterspawn delay of grenade giving [1.2]Optimized code by: ConnorMcLeod - thanks! [1.1]Changed event ResetHud(to detect spawn) to Ham_Spawn [1.0]Main code created */ #include <amxmodx> #include <cstrike> #include <fun> #include <hamsandwich> #pragma semicolon 1 //defaults cvar values - DON'T EDIT THIS HERE, USE THE CONFIG FILE(amxx.cfg)! #define d_delay "0.5" #define d_givehe "2" #define d_giveflash "0" #define d_givesmoke "0" //pcvars new g_givedelay; //delay from spawn in seconds enum _:Nades { HeGrenade, FlashBang, SmokeGrenade } new g_pCvar[Nades]; public plugin_init() { register_plugin("NadeGiver","1.2","Lulu the hero"); //let's make cvars g_givedelay = register_cvar("nadegive_delay",d_delay); g_pCvar[HeGrenade] = register_cvar("nadegive_he",d_givehe); g_pCvar[FlashBang] = register_cvar("nadegive_flash",d_giveflash); g_pCvar[SmokeGrenade] = register_cvar("nadegive_smoke",d_givesmoke); //hooking the spawning event RegisterHam(Ham_Spawn,"player","hamPlayerSpawned",1); } //someone spawned public hamPlayerSpawned(id) { if(!is_user_alive(id)) return; //set the grenade giving a delay new Float:flDelay = get_pcvar_float(g_givedelay); remove_task(id); if( flDelay ) { set_task(flDelay,"GiveNades",id); } else { GiveNades(id); } } //let's give some stuffs public GiveNades( id ) { if(get_user_team(id) == 2) { return; } static const szNadesNames[Nades][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" }; static const iNadesId[Nades] = { CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE }; new iBpAmmo, iNadeAmount, iId; for(new i; i<Nades; i++) { iNadeAmount = get_pcvar_num(g_pCvar[i]); if( iNadeAmount > 0 ) { iId = iNadesId[i]; // value used twice, so cache it's value in a var iBpAmmo = cs_get_user_bpammo(id, iId); if( !iBpAmmo ) { give_item(id, szNadesNames[i]); } cs_set_user_bpammo(id, iId, iNadeAmount); } } }
Edited by _nothing_, 01.12.2011 19:58.
Ojciec Dyrektor 01.12.2011
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