//RoundSound.
amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_win4")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_win5")
}
public t_win()
{
new rand = random_num(0,11)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 play sound/misc/tt1.mp3")
case 1: client_cmd(0,"mp3 play sound/misc/tt2.mp3")
case 2: client_cmd(0,"mp3 play sound/misc/tt3.mp3")
case 3: client_cmd(0,"mp3 play sound/misc/tt4.mp3")
case 4: client_cmd(0,"mp3 play sound/misc/tt5.mp3")
case 5: client_cmd(0,"mp3 play sound/misc/tt6.mp3")
case 6: client_cmd(0,"mp3 play sound/misc/tt7.mp3")
case 7: client_cmd(0,"mp3 play sound/misc/tt8.mp3")
case 8: client_cmd(0,"mp3 play sound/misc/tt9.mp3")
case 9: client_cmd(0,"mp3 play sound/misc/tt10.mp3")
case 10: client_cmd(0,"mp3 play sound/misc/tt11.mp3")
case 11: client_cmd(0,"mp3 play sound/misc/tt12.mp3")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,11)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 play sound/misc/ct1.mp3")
case 1: client_cmd(0,"mp3 play sound/misc/ct2.mp3")
case 2: client_cmd(0,"mp3 play sound/misc/ct3.mp3")
case 3: client_cmd(0,"mp3 play sound/misc/ct4.mp3")
case 4: client_cmd(0,"mp3 play sound/misc/ct5.mp3")
case 5: client_cmd(0,"mp3 play sound/misc/ct6.mp3")
case 6: client_cmd(0,"mp3 play sound/misc/ct7.mp3")
case 7: client_cmd(0,"mp3 play sound/misc/ct8.mp3")
case 8: client_cmd(0,"mp3 play sound/misc/ct9.mp3")
case 9: client_cmd(0,"mp3 play sound/misc/ct10.mp3")
case 10: client_cmd(0,"mp3 play sound/misc/ct11.mp3")
case 11: client_cmd(0,"mp3 play sound/misc/ct12.mp3")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_generic("misc/tt1.mp3")
precache_generic("misc/tt2.mp3")
precache_generic("misc/tt3.mp3")
precache_generic("misc/tt4.mp3")
precache_generic("misc/tt5.mp3")
precache_generic("misc/tt6.mp3")
precache_generic("misc/tt7.mp3")
precache_generic("misc/tt8.mp3")
precache_generic("misc/tt9.mp3")
precache_generic("misc/tt10.mp3")
precache_generic("misc/tt11.mp3")
precache_generic("misc/tt12.mp3")
precache_generic("misc/ct1.mp3")
precache_generic("misc/ct2.mp3")
precache_generic("misc/ct3.mp3")
precache_generic("misc/ct4.mp3")
precache_generic("misc/ct5.mp3")
precache_generic("misc/ct6.mp3")
precache_generic("misc/ct7.mp3")
precache_generic("misc/ct8.mp3")
precache_generic("misc/ct9.mp3")
precache_generic("misc/ct10.mp3")
precache_generic("misc/ct11.mp3")
precache_generic("misc/ct12.mp3")
return PLUGIN_CONTINUE
}
Macie tu przykładowego roundsounda.mp3.
Wystarczy pozmieniać nazwy nutek (lub miec takie same) skompilować i musi hulac.
Pozdro