amx_boss "nick" "ilość hp"Jak robić ten Boss event ?
Ilość hp min 3000, max 9000
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 12.06.2011 11:53
amx_boss "nick" "ilość hp"Jak robić ten Boss event ?
Napisano 12.06.2011 12:36
Użytkownik Bialko999 edytował ten post 12.06.2011 12:37
Napisano 18.06.2011 12:09
Użytkownik Counter-Strike edytował ten post 18.06.2011 12:10
Napisano 18.06.2011 13:35
if(zablokuj < 2 && amount < 200) return PLUGIN_CONTINUE;
if(zablokuj < 4 && amount < 200) return PLUGIN_CONTINUE;
Napisano 18.06.2011 14:05
Napisano 18.06.2011 14:30
Napisano 18.06.2011 14:48
Znajdź
if(zablokuj < 2 && amount < 200) return PLUGIN_CONTINUE;
zamień na
if(zablokuj < 4 && amount < 200) return PLUGIN_CONTINUE;
Użytkownik Counter-Strike edytował ten post 18.06.2011 15:16
Napisano 18.06.2011 14:52
Napisano 18.06.2011 14:55
Napisano 18.06.2011 14:57
Napisano 18.06.2011 15:20
No bo kopiował pewnie razem z "return plugin_continue", a wydaje mi sie ze to dwie oddzielne linijki.
diablo_onyke.sma(2534) : error 017: undefined symbol "YELLOW" diablo_onyke.sma(2534) : warning 215: expression has no effect diablo_onyke.sma(2534) : error 001: expected token: ";", but found ")" diablo_onyke.sma(2534) : error 029: invalid expression, assumed zero diablo_onyke.sma(2534) : fatal error 107: too many error messages on one line
Napisano 18.06.2011 15:27
Jak zrobić aby ninja był całkowicie niewidzialny i zeby nie miał cienia pod nogami ?
public set_renderchange(id) { if(is_user_connected(id) && is_user_alive(id)) { if(!naswietlony[id]) { new render = 255 if (player_class[id] == Ninja) { new inv_bonus = 255 - player_b_inv[id] render = 13 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mnich) { new inv_bonus = 255 - player_b_inv[id] render = 200 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mefisto) { new inv_bonus = 255 - player_b_inv[id] render = 150 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) { if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75) if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16) if(HasFlag(id,Flag_Rot)) set_rendering ( id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10 ) if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 ) } else if(invisible_cast[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) } else if(niewidka[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 20) } else { render = 255 if(player_b_inv[id]>0) render = player_b_inv[id] set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } } else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) } }
public set_renderchange(id) { if(is_user_connected(id) && is_user_alive(id)) { if(!naswietlony[id]) { new render = 255 if (player_class[id] == Ninja) { new inv_bonus = 255 - player_b_inv[id] render = 0 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mnich) { new inv_bonus = 255 - player_b_inv[id] render = 200 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mefisto) { new inv_bonus = 255 - player_b_inv[id] render = 150 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) { if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75) if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16) if(HasFlag(id,Flag_Rot)) set_rendering ( id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10 ) if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 ) } else if(invisible_cast[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) } else if(niewidka[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 20) } else { render = 255 if(player_b_inv[id]>0) render = player_b_inv[id] set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } } else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) } }
Użytkownik eRBeKa# edytował ten post 18.06.2011 20:05
Napisano 18.06.2011 15:27
Napisano 18.06.2011 15:29
Napisano 18.06.2011 15:44
Wyskakuje Ci błąd - "undefined symbol "YELLOW"" ? Zobacz ten temat.
Żeby zmienić ilość graczy od ilu leci exp znajdź "if(zablokuj < 4 && amount < 200)" i "4" zamień na tyle od ilu ma lecieć (masło maślane )
Napisano 18.06.2011 16:01
Jak dodać do każdej klasy premium inny model gracza?
To:public set_renderchange(id) { if(is_user_connected(id) && is_user_alive(id)) { if(!naswietlony[id]) { new render = 255 if (player_class[id] == Ninja) { new inv_bonus = 255 - player_b_inv[id] render = 13 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mnich) { new inv_bonus = 255 - player_b_inv[id] render = 200 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mefisto) { new inv_bonus = 255 - player_b_inv[id] render = 150 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) { if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75) if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16) if(HasFlag(id,Flag_Rot)) set_rendering ( id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10 ) if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 ) } else if(invisible_cast[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) } else if(niewidka[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 20) } else { render = 255 if(player_b_inv[id]>0) render = player_b_inv[id] set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } } else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) } }
Zmień na:public set_renderchange(id) { if(is_user_connected(id) && is_user_alive(id)) { if(!naswietlony[id]) { new render = 255 if (player_class[id] == Ninja) { new inv_bonus = 255 - player_b_inv[id] render = 0 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mnich) { new inv_bonus = 255 - player_b_inv[id] render = 200 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if (player_class[id] == Mefisto) { new inv_bonus = 255 - player_b_inv[id] render = 150 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(render<0) render=0 if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) { if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75) if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16) if(HasFlag(id,Flag_Rot)) set_rendering ( id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10 ) if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 ) } else if(invisible_cast[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) } else if(niewidka[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 20) } else { render = 255 if(player_b_inv[id]>0) render = player_b_inv[id] set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) } } else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) } }
Oglądasz seriale typu: The Flash, Arrow, Daredevil, The Walking Dead? Jeśli tak, to zapraszam na mój kanał YouTube
Napisano 18.06.2011 19:56
Napisano 18.06.2011 19:58
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