Działa dzięki, ale jak wbije lvl i dodaje do Pancerza, klikając 5 dodanie mi do zwinności
public skilltree(id)
{
new text[513]
new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)
format(text, 512, "\yWybierz Staty- \rPunkty: \w[\r%i\w]^n^n\w1. \yInteligencja \w[\r%i\w] [\dWieksze obrazenia czarami\w]^n\w2. \ySila \w[\r%i\w] [\dWiecej zycia o \r%i\w]^n\w3. \yZrecznosc \w[\r%i\w] [\dBronie zadaja ci mniejsze obrazenia\w]^n\w4. \yZwinnosc \w[\r%i\w] [\dSzybciej biegasz i magia zadaje ci mniejsze obrazenia\w]^n\w5. \yPancerz \w[\r%i\w] [\dDostajesz armor na start\w]"
,player_point[id],player_intelligence[id],player_strength[id],player_strength[id]*2,player_agility[id],player_armor[id],player_dextery[id],player_armor[id])
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public skill_menu(id, key)
{
switch(key)
{
case 0:
{
if (player_intelligence[id]<50){
player_point[id]-=1
player_intelligence[id]+=1
}
else client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety")
}
case 1:
{
if (player_strength[id]<50){
player_point[id]-=1
player_strength[id]+=1
}
else client_print(id,print_center,"Maxymalny poziom sily osiagniety")
}
case 2:
{
if (player_agility[id]<50){
player_point[id]-=1
player_agility[id]+=1
player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100)
}
else client_print(id,print_center,"Maxymalny poziom zrecznosci osiagniety")
}
case 3:
{
if (player_dextery[id]<50){
player_point[id]-=1
player_dextery[id]+=1
set_speedchange(id)
}
else client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety")
}
case 4:
{
if (player_armor[id]<50){
player_point[id]-=1
player_armor[id]+=1
set_armorchange(id)
}
else client_print(id,print_center,"Maxymalny poziom pancerza osiagniety")
}
}
if (player_point[id] > 0)
skilltree(id)
return PLUGIN_HANDLED
}