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problem z bomba_explode

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zyzelko's Photo zyzelko 26.03.2010

Witam mam problem z pluginem bomba_explode mianowicie jakiś czas temu delikatnie w nim pogrzebałem i wstawiłem dźwięk 25 sek i wszystko jest pięknie ładnie jak paka wybuchnie, ale jak się ją rozbroi przed czasem to dalej gra i w następnej rundzie też, tak samo jest w przypadku kiedy paka podłożona a tt wytłucze wszystkich ct dalej gra paka ustawiona jest ogółem na 30 sek.
W czym może być problem ??

#include <amxmodx>
#include <csx>

#define PLUGIN "Bomb Sound"
#define VERSION "0.2"
#define AUTHOR "zyzelko"


#define muzyczka ("misc/pakajeb")
#define czas 25


new g_c4timer, pointnum;
new bool:b_planted = false;

new g_msgsync;

public plugin_init()
{
register_plugin(PLUGIN,VERSION,AUTHOR);

pointnum = get_cvar_pointer("mp_c4timer");

register_logevent("newRound", 2, "1=Round_Start");
register_logevent("endRound", 2, "1=Round_End");
register_logevent("endRound", 2, "1&Restart_Round_");

g_msgsync = CreateHudSyncObj();
}

public newRound()
{
g_c4timer = -1;
remove_task(652450);
b_planted = false;
}

public endRound()
{
g_c4timer = -1;
remove_task(652450);
}

public bomb_planted()
{
b_planted = true;
g_c4timer = get_pcvar_num(pointnum);
dispTime()
set_task(1.0, "dispTime", 652450, "", 0, "b");
}

public bomb_defused()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}

}

public bomb_explode()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}

}

public dispTime()
{
if(!b_planted)
{
remove_task(652450);
return;
}


if(g_c4timer >= 0)
{
if(g_c4timer > 25) {
set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
else if(g_c4timer > 7) {
set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
if(g_c4timer == czas) {
client_cmd(0, "spk %s", "misc/pakajeb.wav")
}
}
else {
set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}

ShowSyncHudMsg(0, g_msgsync, "C4: %d", g_c4timer);

--g_c4timer;
}

}

public plugin_precache()
{
precache_sound("misc/pakajeb.wav")

return PLUGIN_CONTINUE

}

Proszę o pomoc.
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Kusek's Photo Kusek 26.03.2010

/* --| FraGerzy.eu - zapraszamy! */
#include <amxmodx>
#include <csx>

#define PLUGIN "Bomb Explode 3 Sounds"
#define VERSION "0.3"
#define AUTHOR "Simivar"

public bomb_exploding () {
new losowo = random_num(0,2)

switch(losowo) {
case 0: client_cmd(0,"mp3 play sound/misc/bombaf.mp3")
case 1: client_cmd(0,"mp3 play sound/misc/bombaf2.mp3")
case 2: client_cmd(0,"mp3 play sound/misc/bombaf3.mp3")
}
}
#define czas 10
//

//

new g_c4timer, pointnum;
new bool:b_planted = false;

new g_msgsync;

public plugin_init()
{
/* --| Registering the plugin to show when you type amx_plugins.. */
register_plugin(PLUGIN,VERSION,AUTHOR);
/* --| Registering a little cvar to see wich servers using this plugin */
register_cvar( "be3s_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY );

pointnum = get_cvar_pointer("mp_c4timer");

register_logevent("newRound", 2, "1=Round_Start");
register_logevent("endRound", 2, "1=Round_End");
register_logevent("endRound", 2, "1&Restart_Round_");

g_msgsync = CreateHudSyncObj();
}

public newRound()
{
g_c4timer = -1;
remove_task(652450);
b_planted = false;
}

public endRound()
{
g_c4timer = -1;
remove_task(652450);
}

public bomb_planted()
{
b_planted = true;
g_c4timer = get_pcvar_num(pointnum);
dispTime()
set_task(1.0, "dispTime", 652450, "", 0, "b");
}

public bomb_defused()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}

}

public bomb_explode()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}

}

public dispTime()
{
if(!b_planted)
{
remove_task(652450);
return;
}


if(g_c4timer >= 0)
{
if(g_c4timer > 13) {
set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
else if(g_c4timer > 7) {
set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
if(g_c4timer == czas) {
set_task(0.1, "bomb_exploding", 0)
}
}
else {
set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}

ShowSyncHudMsg(0, g_msgsync, "C4: %d", g_c4timer);

--g_c4timer;
}

}

public plugin_precache()
{
precache_sound("misc/bombaf.mp3")
precache_sound("misc/bombaf2.mp3")
precache_sound("misc/bombaf3.mp3")

return PLUGIN_CONTINUE
}


proponuj dać ten plugin tutaj możesz mieć 3 muzyczki, lecz można także skonfigurować na 1 :)
Edited by Frajer, 26.03.2010 09:07.
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Misiaczek ;c's Photo Misiaczek ;c 26.03.2010

Masz :F
#include <amxmodx>
#include <csx>

#define PLUGIN "Bomb Sound"
#define VERSION "0.2"
#define AUTHOR "zyzelko"


#define muzyczka ("misc/pakajeb")
#define czas 25


new g_c4timer, pointnum;
new bool:b_planted = false;

new g_msgsync;

public plugin_init()
{
register_plugin(PLUGIN,VERSION,AUTHOR);
pointnum = get_cvar_pointer("mp_c4timer");
register_logevent("newRound", 2, "1=Round_Start");
register_logevent("endRound", 2, "1=Round_End");
register_logevent("endRound", 2, "1&Restart_Round_");
g_msgsync = CreateHudSyncObj();
}

public newRound()
{
g_c4timer = -1;
remove_task(652450);
b_planted = false;
}

public endRound()
{
g_c4timer = -1;
remove_task(652450);
client_cmd(0,"stopsound")
}

public bomb_planted()
{
b_planted = true;
g_c4timer = get_pcvar_num(pointnum);
dispTime()
set_task(1.0, "dispTime", 652450, "", 0, "b");
}

public bomb_defused()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
client_cmd(0,"stopsound")
}
}

public bomb_explode()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}
}

public dispTime()
{
if(!b_planted)
{
remove_task(652450);
return;
}
if(g_c4timer >= 0)
{
if(g_c4timer > 25)
{
set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
else if(g_c4timer > 7)
{
set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
if(g_c4timer == czas)
{
client_cmd(0, "spk %s", "misc/pakajeb.wav")
}
else
{
set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}

ShowSyncHudMsg(0, g_msgsync, "C4: %d", g_c4timer);

--g_c4timer;
}
}

public plugin_precache()
{
precache_sound("misc/pakajeb.wav")
return PLUGIN_CONTINUE
}

Edited by MisieQ, 27.03.2010 13:57.
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zyzelko's Photo zyzelko 27.03.2010

wszystko good ale kłóci się z round sound nie odtwarza w następnej rundzie round sound a potem gra tylko w drużynie wygranej :/ crazy :P coś logicznego na wytłumaczenie a nie albo to albo to potrzebuję pomocy nie do mnie wania z gry dzięki :)
Quote

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Misiaczek ;c's Photo Misiaczek ;c 27.03.2010

wszystko good ale kłóci się z round sound nie odtwarza w następnej rundzie round sound a potem gra tylko w drużynie wygranej :/ crazy :P coś logicznego na wytłumaczenie a nie albo to albo to potrzebuję pomocy nie do mnie wania z gry dzięki :)


łap:
#include <amxmodx>
#include <csx>

#define PLUGIN "Bomb Sound"
#define VERSION "0.2"
#define AUTHOR "zyzelko"


#define muzyczka ("misc/pakajeb")
#define czas 25


new g_c4timer, pointnum;
new bool:b_planted = false;

new g_msgsync;

public plugin_init()
{
register_plugin(PLUGIN,VERSION,AUTHOR);
pointnum = get_cvar_pointer("mp_c4timer");
register_logevent("newRound", 2, "1=Round_Start");
register_logevent("endRound", 2, "1=Round_End");
register_logevent("endRound", 2, "1&Restart_Round_");
g_msgsync = CreateHudSyncObj();
}

public newRound()
{
g_c4timer = -1;
remove_task(652450);
b_planted = false;
}

public endRound()
{
g_c4timer = -1;
remove_task(652450);
client_cmd(0,"stopsound")
}

public bomb_planted()
{
b_planted = true;
g_c4timer = get_pcvar_num(pointnum);
dispTime()
set_task(1.0, "dispTime", 652450, "", 0, "b");
}

public bomb_defused()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
client_cmd(0,"stopsound")
}
}

public bomb_explode()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}
}

public dispTime()
{
if(!b_planted)
{
remove_task(652450);
return;
}
if(g_c4timer >= 0)
{
if(g_c4timer > 25)
{
set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
else if(g_c4timer > 7)
{
set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
if(g_c4timer == czas)
{
client_cmd(0, "spk %s", "misc/pakajeb.wav")
}
else
{
set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}

ShowSyncHudMsg(0, g_msgsync, "C4: %d", g_c4timer);

--g_c4timer;
}
}

public plugin_precache()
{
precache_sound("misc/pakajeb.wav")
return PLUGIN_CONTINUE
}

Edited by MisieQ, 27.03.2010 13:56.
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