public item_hpp(id) { if (used_item[id]) { hudmsg(id,2.0,"Uleczenia mozesz uzyc raz na runde!") return PLUGIN_CONTINUE } new m_health = race_heal[player_class[id]]+player_strength[id]*2 new CurHealth = get_user_health(id) new NewHealth = (CurHealth+player_b_hpitemm[id]<m_health)? CurHealth+player_b_hpitemm[id]:m_health set_user_health(id, NewHealth) used_item[id] = true return PLUGIN_CONTINUE }
Zrobiłem tak:
public item_hpp(id) { if (used_item[id]) { hudmsg(id,2.0,"Uleczenia mozesz uzyc raz na runde!") return PLUGIN_CONTINUE } if (get_user_button(id) & IN_USE && button[id]==0 && on_knife[id]) { button[id]=1; new m_health = race_heal[player_class[id]]+player_strength[id]*2 new CurHealth = get_user_health(id) new NewHealth = (CurHealth+player_b_hpitemm[id]<m_health)? CurHealth+player_b_hpitemm[id]:m_health set_user_health(id, NewHealth) } used_item[id] = true return PLUGIN_CONTINUE }
Ale nie działa. ;/ Oczywiście raz na rundę.