Edycja klasy Ghost
KObraj 11 04.09.2014
Prosiłbym o edytowanie klasy Ghost aby ona posiadała oprócz scouta , XM 1014. I dodatkowo aby działało 1/1 z kosy. I jescze jedno aby klasa cpt price miala m4a1 zamiast autolamy , posiadała 1/1 z he ( posiada ale nie działa ) i 1/2 na zrespienie sie u wtoga to tez nie dziła
Załączone pliki
- codclass_ghos.rar 8,39 KB 20 Ilość pobrań
- codclass_ctprice.rar 1,08 KB 22 Ilość pobrań
Użytkownik KObraj 11 edytował ten post 04.09.2014 15:14
DJM 05.09.2014
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <fun>
#define DMG_BULLET (1<<1)
new const nazwa[] = "[Mega Premium ] Ghost";
new const opis[] = "1/1 z kosy . multijump , grawitacja 500 , widoczność 25 na kosie";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_XM1014);
new const zdrowie = 30;
new const kondycja = 75;
new const inteligencja = 10;
new const wytrzymalosc = 20;
new skoki[33];
new ostatnio_prawym[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Miusk"
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A))
{
client_print(id, print_chat, "[[Mega Premium ] Ghost] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
entity_set_float(id, EV_FL_gravity, 500.0/800.0);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public eventKnife_Niewidzialnosc(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 25);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 500.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 5;
return FMRES_IGNORED;
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id])
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(id) + 1));
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fwPrimaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 1;
}
public fwSecondaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 0;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "CT.Price (Mega Premium)";
new const opis[] = "Ma natychmiastowy kill z he oraz 1/2 na pojawienie sie u wroga.";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_DEAGLE);
new const zdrowie = 30;
new const kondycja = 65;
new const inteligencja = 5;
new const wytrzymalosc = 30;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Miusk");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_ B))
{
client_print(id, print_chat, "[CT.Price (Mega Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
return COD_CONTINUE;
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public Spawn(id)
{
if(!is_user_alive(id))
return;
if(!ma_klase[id])
return;
if(random_num(1,2) == 1)
{
new CsTeams:team = cs_get_user_team(id);
cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT);
ExecuteHam(Ham_CS_RoundRespawn, id);
cs_set_user_team(id, team);
}
}