Witam zrobilem zabawe paintball wszystko smiga nawet kulki leca kolorowe tylko mam maly problem po odliczeniu czasu rozpoczecia zabawy mozna zabic ct rozpatrzylem caly kod i znalazlem rozwiazanie lecz nie umniem go zastosowac proszę o pomoc
public fw_touch(bullet, ent)
{if(check_game){new class[20];pev(bullet, pev_classname, class, 19);if (!equali(class, "pbBullet"))return FMRES_IGNORED;new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);pev(ent, pev_classname, class2, 19);pev(bullet, pev_origin, origin);if (is_ent_alive){if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)return FMRES_IGNORED;ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);}if (!equali(class, class2)){set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});set_pev(bullet, pev_classname, "pbPaint");set_pev(bullet, pev_solid, 0);set_pev(bullet, pev_movetype, 0);engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr");new a, findpb = 0;while (a++ < g_pbcount && !findpb)if (g_paintballs[a] == bullet)findpb = g_pbstatus[a] = 2;remove_task(bullet);remove_task(bullet+TASK_PB_RESET);if (get_pcvar_num(sound)){static wav[20];formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);}new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage)){ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);valid_surface = false;}if (valid_surface && zabawa){paint_splat(bullet);set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);}elsepaint_reset(bullet+TASK_PB_RESET);return FMRES_HANDLED;}return FMRES_IGNORED;}return FMRES_IGNORED;}proszę O Przerobienia Aby Tylko TT otrzymywalo obrazenia