Błąd przy kompilacji
gk62
28.06.2009
VHE - błąd przy kompilacji
Dodam, że po ponownym wciskaniu zamiast jak wyżej END hlcsg, wyskakiwało hlbsp, hlvis itd...
W załączniku .rmf, jakby można było prosić o poprawę od razu
** Executing... ** Command: Change Directory ** Parameters: C:Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:Valve Hammer Editormapscserwerek.map" "C:Counter-Strike 1.6cstrikemapscserwerek.map" ** Executing... ** Command: C:hlcsg.exe ** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:hlcsg.exe "C:Counter-Strike 1.6cstrikemapscserwerek" Entering C:Counter-Strike 1.6cstrikemapscserwerek.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 0, Brush 103: outside world(+/-4096): (496,-10000,-82)-(632,10000,18) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem Error: Entity 0, Brush 103: outside world(+/-4096): (480,-10016,-118)-(648,10016,54) Error: Entity 0, Brush 103: outside world(+/-4096): (464,-10032,-114)-(664,10032,50) Error: Entity 0, Brush 103: outside world(+/-4096): (480,-10016,-100)-(648,10016,36) (0.06 seconds) ----- END hlcsg -----
Dodam, że po ponownym wciskaniu zamiast jak wyżej END hlcsg, wyskakiwało hlbsp, hlvis itd...
W załączniku .rmf, jakby można było prosić o poprawę od razu
Załączone pliki
kyku
28.06.2009
kliknij Alt+P i postaraj naprawic sie wszystkie bledy jesli sie nie da to usun ten wadliwy block i zrob go od nowa
gk62
29.06.2009
kliknij Alt+P i postaraj naprawic sie wszystkie bledy jesli sie nie da to usun ten wadliwy block i zrob go od nowa
Zrobiłem to, usunąłem bloki, które nie działały, został 1 błąd - There is no player. (Miałem same respy TT na razie) Dodałem 1 resp CT, F9, Błąd przy kompilacji. ALT+P - nie ma żadnych błędów.
** Executing... ** Command: Change Directory ** Parameters: C:Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "C:Valve Hammer Editormapscserwerek.map" "C:Counter-Strike 1.6cstrikemapscserwerek.map" ** Executing... ** Command: C:hlcsg.exe ** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:hlcsg.exe "C:Counter-Strike 1.6cstrikemapscserwerek" Entering C:Counter-Strike 1.6cstrikemapscserwerek.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SetModelCenters: 70%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds) Using Wadfile: counter-strike 1.6cstrikecs_dust.wad - Contains 5 used textures, 71.43 percent of map (28 textures in wad) Including Wadfile: counter-strike 1.6valvezhlt.wad - Contains 2 used textures, 28.57 percent of map (8 textures in wad) added 4 additional animating textures. Texture usage is at 0.29 mb (of 4.00 mb MAX) 0.31 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:hlbsp.exe ** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:hlbsp.exe "C:Counter-Strike 1.6cstrikemapscserwerek" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 286 (0.03 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ (-205, 188,-221) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 312 (0.03 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 297 (0.03 seconds) Warning: === LEAK in hull 2 === Entity info_player_start @ ( 124, 6,-221) SolidBSP [hull 3] 323 (0.05 seconds) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (-205, 188,-221) 0.38 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:hlvis.exe ** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:hlvis.exe "C:Counter-Strike 1.6cstrikemapscserwerek" >> There was a problem compiling the map. >> Check the file C:Counter-Strike 1.6cstrikemapscserwerek.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:hlrad.exe ** Parameters: "C:Counter-Strike 1.6cstrikemapscserwerek" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:hlrad.exe "C:Counter-Strike 1.6cstrikemapscserwerek" >> There was a problem compiling the map. >> Check the file C:Counter-Strike 1.6cstrikemapscserwerek.log for the cause. ----- END hlrad -----
EDIT:
Wtf?
Byty nie są ani w ziemii, ani w żadnej ścianie...
SolidBSP [hull 1] 296 (0.05 seconds) Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ (-222, 137,-220) SolidBSP [hull 2] 285 (0.05 seconds) Warning: === LEAK in hull 2 === Entity info_player_start @ ( 124, 6,-221) SolidBSP [hull 3] 307 (0.05 seconds) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (-222, 137,-220) 0.38 seconds elapsed ----- END hlbsp -----
gk62
29.06.2009
Masz dzure na mapie
Mam, ale gdzie? Mapa jest nie skończona, jest zrobione przejście, a dalej nic nie ma. Ni ściany ni podłogi. Nie wiem gdzie to jest...
Możesz znaleźć? .rmf w załączniku
Załączone pliki
Abes Mapper
29.06.2009
Mapa musi być zamknięta, nie może być otwarta jak w twoim przypadku.
Zrób sobie skyboxa i gitara Bo skończeniu będziesz mógł go (skyboxa) skasować (o ile zrobisz tak jak pierwszy kawałek mapy)
Zrób sobie skyboxa i gitara Bo skończeniu będziesz mógł go (skyboxa) skasować (o ile zrobisz tak jak pierwszy kawałek mapy)