{ set_bit(g_PlayerCrowbar, player) remove_entity(ent) if (get_user_weapon(player) == CSW_KNIFE) current_weapon(player) emit_sound(player, CHAN_AUTO, "items/gunpickup2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE }
oraz
{ if (get_bit(g_PlayerCrowbar,id)) emit_sound(id, CHAN_WEAPON, "weapons/cbar_miss1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) }
Wydaje mi sie że są załadowane prawidłowo :
precache_sound("alien_alarm.wav") precache_sound("jbextreme/nm_goodbadugly.wav") precache_sound("jbextreme/brass_bell_C.wav") precache_sound("ambience/the_horror2.wav") precache_sound("debris/metal2.wav") precache_sound("items/gunpickup2.wav") precache_sound("weapons/cbar_hit1.wav") precache_sound("weapons/cbar_miss1.wav")