Ultimate Sound
Damiano1x 12.02.2013
Witam!
Szukam pluginu który doda dźwięki:
headshoot - gdy zabijesz w banie
double kill - gdy zabijesz 2 osoby w rundzie
tripple kill - gdy zabijesz 3 osoby w rundzie
Oraz aby na środku wyświetlalo się:
[...] Headshoot
[...] Double Kill
[...] Tripple Kill
[...] - nick gracza.
Dzwieki znajde sobie sam chodzi o sam plugin.
Szukam pluginu który doda dźwięki:
headshoot - gdy zabijesz w banie
double kill - gdy zabijesz 2 osoby w rundzie
tripple kill - gdy zabijesz 3 osoby w rundzie
Oraz aby na środku wyświetlalo się:
[...] Headshoot
[...] Double Kill
[...] Tripple Kill
[...] - nick gracza.
Dzwieki znajde sobie sam chodzi o sam plugin.
Damiano1x 12.02.2013
wpadlem na ten pomysl...
ale nigdzie nie ma pluginu spelniajacego moje wymagania opisane na gorze.
ale nigdzie nie ma pluginu spelniajacego moje wymagania opisane na gorze.
Damiano1x 13.02.2013
No dobra skonfigurowałem plugin dzięki czemu sluchac tylko HS i double kill.
Tylko nie o takie double kill mi chodzilo.
Ponieważ to sie liczy tylko gdy zabijemy dwie osoby jednym strzałem.
A mnie interesuje aby po zabiciu 2 osob w rundzie.
Ma być tylko double i triple kill a nie jakies monster kill jeszcze.
Tu macie to co udalo mi sie zrobic (nie mam zadnych cvarow wszystko przestawilem tu) :
Tylko nie o takie double kill mi chodzilo.
Ponieważ to sie liczy tylko gdy zabijemy dwie osoby jednym strzałem.
A mnie interesuje aby po zabiciu 2 osob w rundzie.
Ma być tylko double i triple kill a nie jakies monster kill jeszcze.
Tu macie to co udalo mi sie zrobic (nie mam zadnych cvarow wszystko przestawilem tu) :
Spoiler
/* Ultimtate KillStreak Advanced */
#include <amxmodx>
#include <amxmisc>
#include <csx>
#define PLUGIN "Ultimate KillStreak Advanced"
#define VERSION "0.8"
#define AUTHOR "SAMURAI"
/*#define TASK_CLEAR_KILL 100*/
#define LEVELS 10
/*new kill[33][24];*/
new kills[33] = {0,...};
new deaths[33] = {0,...};
new hsenable, knifeenable, firstbloodenable, nadecvar, suicidecvar, rnstartcvar, killstreaktype;
new firstblood;
new hsmessages[][] =
{
"%s zalozyl sie o glowe z %s i wygral !!",
"Przez %s %s stracil glowe !",
"%s zrobil trzecie oko dla %s!",
"%s pozbyl sie %s i jego glowy!"
};
new hslist[][] =
{
"ultimate_sounds/headshot1_ultimate",
"ultimate_sounds/headshot2_ultimate"
};
new knmessages[][] =
{
"Psychol %s wbil noz dla %s prosto w serce!",
"%s dzgnol nozem %s",
"%s operowal %s niestety pacjent zmarl!"
};
new knlist[][] =
{
"ultimate_sounds/knife1_ultimate",
"ultimate_sounds/knife2_ultimate"
};
new fbmessages[][] =
{
"%s to ja będę pierwszy!!",
"%s moj pierwszy frag w tej rundzie!!",
"To %s spowodowal pierwszy krwotok w tej rundzie!"
};
new fblist[][] =
{
"ultimate_sounds/firstblood1_ultimate",
"ultimate_sounds/firstblood2_ultimate"
};
new nademessages[][] =
{
"%s rzucil co nieco dla %s !",
"%s zrobil wybuchowy prezent dla %s !",
"%s jest dobrym granadierem!"
};
new suicidemess[][] =
{
"%s sam sie zabil ahahahha!",
"%s jest idioto!"
};
new suicidelist[][] =
{
"ultimate_sounds/suicide1_ultimate",
"ultimate_sounds/suicide2_ultimate",
"ultimate_sounds/suicide3_ultimate",
"ultimate_sounds/suicide4_ultimate"
};
new doublelist[][] =
{
"ultimate_sounds/doublekill1_ultimate",
"ultimate_sounds/doublekill2_ultimate"
}
new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] =
{
"ultimate_sounds/triplekill_ultimate",
"ultimate_sounds/multikill_ultimate",
"ultimate_sounds/ultrakill_ultimate",
"ultimate_sounds/killingspree_ultimate",
"ultimate_sounds/megakill_ultimate",
"ultimate_sounds/holyshit_ultimate",
"ultimate_sounds/ludicrouskill_ultimate",
"ultimate_sounds/rampage_ultimate",
"ultimate_sounds/unstoppable_ultimate",
"ultimate_sounds/monsterkill_ultimate"
};
new messages[10][] =
{
"%s: Duble kill!",
"%s: Multi Kill !",
"%s: Ultra Kill !",
"%s: Killing Spree !",
"%s: Mega Kill !",
"%s: Holy Shit !",
"%s: Ludicrous Kill !",
"%s: Rampage !",
"%s: Unstoppable !",
"%s: M o n s t e R K i L L ! ! !"
};
new preplist[][] =
{
"ultimate_sounds/prepare1_ultimate",
"ultimate_sounds/prepare2_ultimate",
"ultimate_sounds/prepare3_ultimate"
};
// remaked double kill
new Float:g_doubleKill;
new g_doubleKillId;
new gdbcvar;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("ResetHUD", "reset_hud", "b");
killstreaktype = register_cvar("ut_killstreak_advanced", "0");
hsenable = register_cvar("ut_killstreak_hs","1");
knifeenable = register_cvar("ut_killstreak_knife","0");
firstbloodenable = register_cvar("ut_firstblood","0");
nadecvar = register_cvar("ut_nade_events","1");
suicidecvar = register_cvar("ut_suicide_events","0");
gdbcvar = register_cvar("ut_doublekill_events","1");
rnstartcvar = register_cvar("ut_roundcout_sounds","0");
}
public client_death(killer,victim,weapon,hitplace,TK)
{
if(!killer || !victim)
return;
static kname[32], vname[32];
get_user_name(killer,kname,31);
get_user_name(victim,vname,31);
if(hitplace == HIT_HEAD && get_pcvar_num(hsenable) == 1 )
{
set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0, hsmessages[random(sizeof hsmessages)], kname, vname);
client_cmd(0,"spk %s",hslist[random(sizeof hslist)]);
}
if(weapon == CSW_KNIFE && get_pcvar_num(knifeenable) == 1 )
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0, knmessages[random(sizeof knmessages)], kname, vname);
client_cmd(0,"spk %s",knlist[random(sizeof knlist)]);
}
if(firstblood && killer != victim && get_pcvar_num(firstbloodenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0, fbmessages[random(sizeof fbmessages)], kname);
client_cmd(0,"spk %s",fblist[random(sizeof fblist)]);
}
if(weapon == CSW_HEGRENADE && get_pcvar_num(nadecvar) == 1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0,nademessages[random(sizeof nademessages)],kname,vname);
client_cmd(0,"spk ultimate_sounds/nade_ultimate");
}
if(killer == victim && get_pcvar_num(suicidecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0,suicidemess[random(sizeof suicidemess)], vname);
client_cmd(0,"spk %s",suicidelist[random(sizeof suicidelist)]);
}
/*if(kill[killer][0] && equal(kill[killer],weapon) && killer != victim && get_pcvar_num(cvardouble) == 1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0,"Wow %s made a double kill", kname);
kill[killer][0] = 0;
client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
}
else
{
kill[killer] = weapon;
set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
}*/
// REMAKED DOUBLE KILL
if(killer != victim && killer && get_pcvar_num(gdbcvar) == 1)
{
new Float:nowtime = get_gametime();
if (g_doubleKill == nowtime && g_doubleKillId == killer)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0,"Wow %s made a double kill", kname);
// play the funcking soundz
client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
}
g_doubleKill = nowtime;
g_doubleKillId = killer;
}
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, i);
return;
}
}
}
announce(killer, level)
{
static name[33];
new r = random(256);
new g = random(256);
new b = random(256);
get_user_name(killer, name, 32);
set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
return 0;
switch(get_pcvar_num(killstreaktype))
{
case 1:
{
show_hudmessage(0, messages[level], name);
return 0;
}
case 2:
{
client_cmd(0, "spk %s", sounds[level]);
return 0;
}
case 3:
{
show_hudmessage(0, messages[level], name);
client_cmd(0, "spk %s", sounds[level]);
return 0;
}
}
return 0;
}
public reset_hud(id)
{
firstblood = 1;
if (is_mode_set(16))
if (kills[id] > levels[0])
client_print(id, print_chat, "* Zabiles %d bez smierci!", kills[id]);
else if (deaths[id] > 1)
client_print(id, print_chat, "* Uwazaj zgineles %d rundy pod rzad!", deaths[id]);
}
public rnstart(id)
{
if(get_pcvar_num(rnstartcvar) == 1)
{
firstblood = 1;
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
show_hudmessage(0, "Prepare To Fight!");
client_cmd(0,"spk %s",preplist[random(sizeof preplist)]);
}
}
public client_connect(id)
{
kills[id] = 0;
deaths[id] = 0;
}
/*public clear_kill(taskid)
{
new id = taskid-TASK_CLEAR_KILL;
kill[id][0] = 0;
}*/
is_mode_set(bits)
{
new mode[9];
get_cvar_string("ut_killstreak_advanced", mode, 8);
return read_flags(mode) & bits;
}
public plugin_precache()
{
precache_sound("ultimate_sounds/triplekill_ultimate.wav");
precache_sound("ultimate_sounds/multikill_ultimate.wav");
precache_sound("ultimate_sounds/ultrakill_ultimate.wav");
precache_sound("ultimate_sounds/killingspree_ultimate.wav");
precache_sound("ultimate_sounds/megakill_ultimate.wav");
precache_sound("ultimate_sounds/holyshit_ultimate.wav");
precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav");
precache_sound("ultimate_sounds/rampage_ultimate.wav");
precache_sound("ultimate_sounds/unstoppable_ultimate.wav");
precache_sound("ultimate_sounds/monsterkill_ultimate.wav");
precache_sound("ultimate_sounds/headshot1_ultimate.wav");
precache_sound("ultimate_sounds/headshot2_ultimate.wav");
precache_sound("ultimate_sounds/knife1_ultimate.wav");
precache_sound("ultimate_sounds/knife2_ultimate.wav");
precache_sound("ultimate_sounds/firstblood1_ultimate.wav");
precache_sound("ultimate_sounds/firstblood2_ultimate.wav");
precache_sound("ultimate_sounds/prepare1_ultimate.wav");
precache_sound("ultimate_sounds/prepare2_ultimate.wav");
precache_sound("ultimate_sounds/prepare3_ultimate.wav");
precache_sound("ultimate_sounds/nade_ultimate.wav");
precache_sound("ultimate_sounds/suicide1_ultimate.wav");
precache_sound("ultimate_sounds/suicide2_ultimate.wav");
precache_sound("ultimate_sounds/suicide3_ultimate.wav");
precache_sound("ultimate_sounds/suicide4_ultimate.wav");
precache_sound("ultimate_sounds/doublekill1_ultimate.wav");
precache_sound("ultimate_sounds/doublekill2_ultimate.wav");
}