Witam mam pytanie czy mogł by mi ktoś przerobić plugin ButleDemage tak żeby moógł go mieć tylko admin????
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
ButleDemage
Started By
wazniaK
, 28.11.2009 12:42
3 replies to this topic
#1
Posted 28.11.2009 12:42
#2
Posted 28.11.2009 14:09
daj kod...
#3
Posted 28.11.2009 14:17
Już Ci podaje
// Comment out this define to show only damage done, otherwise this will show damage recieved also. #define DAMAGE_RECIEVED #include <amxmodx> new g_MsgSync #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif public plugin_init() { register_plugin("Damage Done", "0.4", "Manip") register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif } public on_damage(id) { new attacker = get_user_attacker(id) #if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) { new damage = read_data(2) set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } }
#4
Posted 28.11.2009 14:46
// Comment out this define to show only damage done, otherwise this will show damage recieved also. #define DAMAGE_RECIEVED #include <amxmodx> #include <amxmisc> new g_MsgSync #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif public plugin_init() { register_plugin("Damage Done", "0.4", "Manip") register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif } public on_damage(id) { new attacker = get_user_attacker(id) #if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) { if(is_user_admin(id)){ new damage = read_data(2) set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } } }
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