Witam,
Mam pewien problem, a mianowicie próbowałem napisać plugin zmieniający modele dla vipa1 i vipa2, jednak nie chce się to przekompilować.
#include <amxmodx> #include <cstrike> #include <amxmisc> #define PLUGIN "santavips" #define VERSION "1.0" #define AUTHOR "LoLeX" public plugin_init() { register_plugin("santadmins", "1.0", "LoLeX"); register_event("ResetHUD", "resetModel", "b"); register_event("Samuraj", "Samuraj", "b"); register_event("Ninja", "Ninja", "b"); } public plugin_precache() { precache_model("models/player/santa_ct/santavip_ct.mdl"); precache_model("models/player/santa_t/santavip_t.mdl"); precache_model("models/santaknife/santaknife.mdl"); } //public resetModel(id, level, cid) //{ //if (get_user_flags(id) & ADMIN_KICK) //{ // new CsTeams:userTeam = cs_get_user_team(id) // if (userTeam == CS_TEAM_T) //{ // cs_set_user_model(id, "santavip_t") // } // else if(userTeam == CS_TEAM_CT) //{ // cs_set_user_model(id, "santavip_ct") //} //else //{ // cs_reset_user_model(id) //} public Samuraj(id, level, cid) { if (get_user_flags(id) & ADMIN_LEVEL_F) { new CsTeams:userTeam = cs_get_user_team(id) if (userTeam == CS_TEAM_T) { cs_set_user_model(id,"santavip_t") } else if(userTeam == CS_TEAM_CT) { cs_set_user_model(id, "santavip_ct") } else { cs_reset_user_model(id) } public Ninja(id, level, cid) { if (get_user_flags(id) & ADMIN_LEVEL_H) { new CsTeams:userTeam = cs_get_user_team(id) if (userTeam == CS_TEAM_T) { cs_set_user_model(id,"santavip_t") } else if(userTeam == CS_TEAM_CT) { cs_set_user_model(id, "santavip_ct") } else { cs_reset_user_model(id) } } return PLUGIN_CONTINUE }
Mógłbym prosić o pomoc i pokazaniu gdzie leży błąd?