Mógł by mi ktoś dodać do tej klasy żeby była na Admin poziom q - custom level E
?
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fakemeta> #include <hamsandwich> new const nazwa[] = "Radarowiec"; new const opis[] = "1/12 na zabicie z M4A1 oraz 1/5 na zabicie z DEAGLE oraz widzi wrogów na RADARZE"; new const bronie = (1<<CSW_M4A1)|(1<<CSW_DEAGLE); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new skoki[33]; new oneonone[33][31] new ma_klase[33]; new g_msgHostageAdd, g_msgHostageDel; public plugin_init() { register_plugin(nazwa, "1.0", "Klasa_Radarowiec_by_SleepY."); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); g_msgHostageAdd = get_user_msgid("HostagePos"); g_msgHostageDel = get_user_msgid("HostageK"); set_task (2.0,"radar_scan",_,_,_,"b"); } public cod_class_enabled(id, klasa) { oneonone[id][CSW_M4A1] = 12 oneonone[id][CSW_DEAGLE] = 5 ma_klase[id] = 1; return COD_CONTINUE; } public cod_class_disabled(id, klasa) { ma_klase[id] = 0; oneonone[id][CSW_M4A1] = 0 oneonone[id][CSW_DEAGLE] = 0 } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 1; return FMRES_IGNORED; } public radar_scan(id) { new PlayerCoords[3]; for (new id=1; id<=32; id++) { if((!is_user_alive(id))||(!ma_klase[id])) continue; for (new i=1;i<=32;i++) { if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue; get_user_origin(i, PlayerCoords) message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id) write_byte(id) write_byte(i) write_coord(PlayerCoords[0]) write_coord(PlayerCoords[1]) write_coord(PlayerCoords[2]) message_end() message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id) write_byte(i) message_end() } } }