[FoF] The Last Man Standing v2.0 (31 Dec 2...
Adminek AMXX.PL 31.12.2014
Description:
PHP Code:
// Plugin version.
//sm_fof_lms_version
// Enable/disable on startup - cannot be disabled while running.
sm_lms_enabled 0
// Min number of players to start the game.
sm_lms_min_players 2
// Disarmed walkaround in the beginning of the each round;
// Otherwise rounds would begin immediately.
sm_lms_walkaround 1
// Allow kicks during pre-round walkaround.
sm_lms_walkaround_kicks 0
// Base/minimal round time, in seconds.
sm_lms_round_time 60
// Increment this amount of seconds per player;
// More players -> longer rounds.
sm_lms_round_time_add 2.5
// Waiting for players period length.
sm_lms_waiting_for_players 20
// Always give fists (exception: specific special rounds).
sm_lms_fists 1
// Enable/disable KOTH feature: when time is running up, players must reach the Safe Zone;
// Since this is the Last Man Standing game mode, there could be only one player in the Safe Zone;
// KOTH feature enables when bomb collars begins beeping, also uses horses as a notificiation;
// Safe Zones' locations could be configured in /addons/sourcemod/configs/koth_areas/<map_name>.txt
sm_lms_koth 1
// Bomb collar timer.
sm_lms_bomb_timer 35.0
// Chance of picking a special round.
sm_lms_special 0.22
// Set a number of special round to force it next round.
sm_lms_special_force ""
// Slay bots after this amount of time;
// Set less than ZERO to let them fighting each other.
sm_lms_bot_slay 5.0
// Victory celebration period length.
mp_bonusroundtime 7.0
Changelogs:
Spoiler
Code: 31.12.2014:
Version 2.0 [hotfix]:
Removed mentioning of the plugin devs from chat announcement.
Version 2.0:
Public release.
17.06.2014:
Version 1.0:
Private release.
Attached Files Get Plugin or Get Source (fof_lastman.sp - 74.5 KB)
Wyświetl pełny artykuł
Variables:Makes deathmatch more interesing. This is what R_Yell tries to remake (Ghost Town, Elimination).
Uses SteamWorks extension to change server's Game Description field.
WARNING: Set fof_sv_currentmode to 1, and mp_teamplay to 0 to run this game mode!
PHP Code:
// Plugin version.
//sm_fof_lms_version
// Enable/disable on startup - cannot be disabled while running.
sm_lms_enabled 0
// Min number of players to start the game.
sm_lms_min_players 2
// Disarmed walkaround in the beginning of the each round;
// Otherwise rounds would begin immediately.
sm_lms_walkaround 1
// Allow kicks during pre-round walkaround.
sm_lms_walkaround_kicks 0
// Base/minimal round time, in seconds.
sm_lms_round_time 60
// Increment this amount of seconds per player;
// More players -> longer rounds.
sm_lms_round_time_add 2.5
// Waiting for players period length.
sm_lms_waiting_for_players 20
// Always give fists (exception: specific special rounds).
sm_lms_fists 1
// Enable/disable KOTH feature: when time is running up, players must reach the Safe Zone;
// Since this is the Last Man Standing game mode, there could be only one player in the Safe Zone;
// KOTH feature enables when bomb collars begins beeping, also uses horses as a notificiation;
// Safe Zones' locations could be configured in /addons/sourcemod/configs/koth_areas/<map_name>.txt
sm_lms_koth 1
// Bomb collar timer.
sm_lms_bomb_timer 35.0
// Chance of picking a special round.
sm_lms_special 0.22
// Set a number of special round to force it next round.
sm_lms_special_force ""
// Slay bots after this amount of time;
// Set less than ZERO to let them fighting each other.
sm_lms_bot_slay 5.0
// Victory celebration period length.
mp_bonusroundtime 7.0
Changelogs:
Spoiler
Code: 31.12.2014:
Version 2.0 [hotfix]:
Removed mentioning of the plugin devs from chat announcement.
Version 2.0:
Public release.
17.06.2014:
Version 1.0:
Private release.
Attached Files Get Plugin or Get Source (fof_lastman.sp - 74.5 KB)
Wyświetl pełny artykuł