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95. | #include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <hamsandwich>
#include <cstrike>
new ma_klase[33];
new zygfryd[33][31]
new const nazwa[] = "Kamikadze ( Premium )";
new const opis[] = "Klasa premium, ma scouta 1/3 na zabicie, deagl, 120 hp, szybki, posiada przebranie wroga, oraz he 1/3";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_DEAGLE);
new const zdrowie = 20;
new const kondycja = 50;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "JedenZ");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Kamikadze ( Premium )] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
zygfryd[id][CSW_SCOUT] = 3
zygfryd[id][CSW_HEGRENADE] = 3
ma_klase[id] = 1;
ZmienUbranie(id, 0);
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
zygfryd[id][CSW_SCOUT] = 0
zygfryd[id][CSW_HEGRENADE] = 0
ZmienUbranie(id, 1);
ma_klase[id] = 0;
}
public JedenZ(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (zygfryd[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,zygfryd[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public Spawn(id)
{
if(ma_klase[id])
ZmienUbranie(id, 0);
} |