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/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Komandos"; new const opis[] = "Natychmiastowe zabicie z noza(PPM)"; new const bronie = 1<<CSW_DEAGLE; new const zdrowie = 40; new const kondycja = 60; new const inteligencja = 5; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) ma_klase[id] = true; public cod_class_disabled(id) ma_klase[id] = false; public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }