/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta>
new const perk_name[] = "Tajemnica Admirala";
new const perk_desc[] = "Za kazdego fraga dostajesz 20 hp oraz pelen magazynek";
new admiral_id;
new const max_clip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc);
register_event("DeathMsg", "Death", "a");
admiral_id = cod_get_classid("Admiral");
}
public cod_perk_enabled(id)
{
if(cod_get_user_class(id) == admiral_id)
return COD_STOP;
ma_perk[id] = true;
return COD_CONTINUE;
}
public cod_perk_disabled(id)
ma_perk[id] = false;
public Death()
{
new attacker = read_data(1);
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(ma_perk[attacker])
{
new cur_health = get_user_health(attacker);
new Float:max_health = 100.0+cod_get_user_health(attacker);
new Float:new_health = cur_health+20.0<max_health? cur_health+20.0: max_health;
set_pev(attacker, pev_health, new_health);
new weapon = get_user_weapon(attacker);
if(max_clip[weapon] > 0)
set_user_clip(attacker, max_clip[weapon]);
}
return PLUGIN_CONTINUE;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}