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299. | /* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define PLUGIN "Ruletka by Modek"
#define VERSION "1.0"
#define AUTHOR "Modek"
new gSyncMessage;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_clcmd("say /ruletka", "ruletka");
register_clcmd("say_team /ruletka","ruletka");
set_task(144.0, "printer", _, _, _, "b");
gSyncMessage = CreateHudSyncObj();
}
public ruletka(id)
{
new rand
new kasa = cs_get_user_money(id)
new zycie = get_user_health(id)
new fragi = get_user_frags(id)
if(is_user_alive(id)) {
rand = random_num(0,17)
switch(rand)
{
case 0:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
client_print(id, print_chat, "Wygrales Deagle'a.")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 1:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
give_item(id, "weapon_elite")
give_item(id, "ammo_9mm")
client_print(id, print_chat, "Wygrales Dual Elite's.")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 2:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
cs_set_user_money(id, kasa + 8000)
client_print(id, print_chat, "Wygrales 8000 $.")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 3:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
client_print(id, print_chat, "Wygrales M4.")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 4:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
set_user_health(id, zycie + 255)
client_print(id, print_chat, "Wygrales 255 HP.")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 5:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_cmd(id, "kill", 0)
client_print(id, print_chat, "Wygrales smierc... Przykro sie mowi...,Gratulacje !")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 6:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
set_user_gravity(id, 0.65);
client_print(id, print_chat, "Wygrales zmniejszenie grawitacji.Brawa!")
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 7 :
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Masz 1 HP.");
set_user_health(id,1);
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 8:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Dostajesz M4.");
give_item(id,"weapon_m4a1");
give_item(id, "ammo_556nato");
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 9:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Masz pecha, nic nie wylosowales..");
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 10:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Masz 2000 HP.");
set_user_health(id,2000);
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 11:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Szybkoooo biegasz.");
set_user_maxspeed (id,9999.99);
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 12:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(33,print_chat,"Kazdy na serwie ma 1 hp.");
set_user_health(33,1);
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 13:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Latasz! :D ");
set_user_noclip (id, 1);
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 14:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Dostales + 30 fragow.");
set_user_frags (id, fragi + 30)
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 15:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Cicho biegasz!");
set_user_footsteps ( id, 1)
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 16:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Masz 1000 kamizelki!");
set_user_armor (id, 1000 )
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
case 17:
{
if(kasa >= 3000)
{
cs_set_user_money(id, kasa - 3000)
client_print(id,print_chat,"Wygrales +1000 zycia.!");
set_user_health(id, zycie + 1000)
client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$")
}
if(kasa < 3000)
client_print(id, print_chat, "Masz za malo kasy.")
}
}
}
}
public printer()
{
set_hudmessage(83, 151, 253, 0.01, 0.50, 0, 6.0, 12.0);
ShowSyncHudMsg(0,gSyncMessage, "Chcesz uzyc ruletki? Wpisz: /ruletka");
}
|