/* Plugin generated by AMXX-Studio */ #include #include #include #include #define PLUGIN "Ruletka by Modek" #define VERSION "1.0" #define AUTHOR "Modek" new gSyncMessage; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_clcmd("say /ruletka", "ruletka"); register_clcmd("say_team /ruletka","ruletka"); set_task(144.0, "printer", _, _, _, "b"); gSyncMessage = CreateHudSyncObj(); } public ruletka(id) { new rand new kasa = cs_get_user_money(id) new zycie = get_user_health(id) new fragi = get_user_frags(id) if(is_user_alive(id)) { rand = random_num(0,17) switch(rand) { case 0: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") client_print(id, print_chat, "Wygrales Deagle'a.") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 1: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) give_item(id, "weapon_elite") give_item(id, "ammo_9mm") client_print(id, print_chat, "Wygrales Dual Elite's.") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 2: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) cs_set_user_money(id, kasa + 8000) client_print(id, print_chat, "Wygrales 8000 $.") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 3: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") client_print(id, print_chat, "Wygrales M4.") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 4: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) set_user_health(id, zycie + 255) client_print(id, print_chat, "Wygrales 255 HP.") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 5: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_cmd(id, "kill", 0) client_print(id, print_chat, "Wygrales smierc... Przykro sie mowi...,Gratulacje !") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 6: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) set_user_gravity(id, 0.65); client_print(id, print_chat, "Wygrales zmniejszenie grawitacji.Brawa!") client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 7 : { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Masz 1 HP."); set_user_health(id,1); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 8: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Dostajesz M4."); give_item(id,"weapon_m4a1"); give_item(id, "ammo_556nato"); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 9: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Masz pecha, nic nie wylosowales.."); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 10: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Masz 2000 HP."); set_user_health(id,2000); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 11: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Szybkoooo biegasz."); set_user_maxspeed (id,9999.99); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 12: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(33,print_chat,"Kazdy na serwie ma 1 hp."); set_user_health(33,1); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 13: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Latasz! :D "); set_user_noclip (id, 1); client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 14: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Dostales + 30 fragow."); set_user_frags (id, fragi + 30) client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 15: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Cicho biegasz!"); set_user_footsteps ( id, 1) client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 16: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Masz 1000 kamizelki!"); set_user_armor (id, 1000 ) client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } case 17: { if(kasa >= 3000) { cs_set_user_money(id, kasa - 3000) client_print(id,print_chat,"Wygrales +1000 zycia.!"); set_user_health(id, zycie + 1000) client_print(id, print_chat, "Uzyles ruletki. Cena: 3000$") } if(kasa < 3000) client_print(id, print_chat, "Masz za malo kasy.") } } } } public printer() { set_hudmessage(83, 151, 253, 0.01, 0.50, 0, 6.0, 12.0); ShowSyncHudMsg(0,gSyncMessage, "Chcesz uzyc ruletki? Wpisz: /ruletka"); }