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COD MOD podpalanie rakieta i dynamitem

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CeLeS - zdjęcie CeLeS 05.07.2010

Witam potrzebuje przerobic cod moda aby rakieta i dynamin podpalaly ;)

skrypt podpalenia mam z zh

new g_burning[33], g_damage, g_fire;

pre....
	g_fire = precache_model("sprites/fire.spr")


///////////////////////////////////////////////////////////////////
// Fire Grenade                                                 //
/////////////////////////////////////////////////////////////////

public event_damage(id)
{
	new bodypart, weapon
	new enemy = get_user_attacker(id, weapon, bodypart)
	if(weapon == CSW_HEGRENADE && cs_get_user_team(id) == CS_TEAM_T && is_user_alive(id)) 
	{
		new Name[33]
		get_user_name(id,Name,32)
		g_burning[id] = 1
		ignite_player(id)
		ignite_effects(id)
		client_print(id, print_chat, "Palisz sie!!")
		client_print(enemy, print_chat, "Podpaliles %s!", Name)
		set_task(10.0, "water_timer", id)
	}
}

public water_timer(id)
{
	if(is_user_alive(id))
	{
		g_burning[id] = 0
	}
}

public ignite_effects(skIndex)
{
	new kIndex = skIndex
	
	if(is_user_alive(kIndex) && g_burning[kIndex])
	{
		new korigin[3]
		get_user_origin(kIndex,korigin)
		
		message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(17)
		write_coord(korigin[0])
		write_coord(korigin[1])
		write_coord(korigin[2])
		write_short(g_fire)
		write_byte(10)
		write_byte(200)
		message_end()
		
		set_task(0.2, "ignite_effects" ,skIndex)
	}
	else {
		if(g_burning[kIndex])
		{
			g_burning[kIndex] = 0
		}
	}
	return PLUGIN_CONTINUE
}

public ignite_player(skIndex)
{
	new kIndex = skIndex
	
	if(is_user_alive(kIndex) && g_burning[kIndex])
	{
		new korigin[3]
		new players[32]
		new pOrigin[3]
		new kHeath = get_user_health(kIndex)
		get_user_origin(kIndex,korigin)
		
		set_user_health(kIndex,kHeath - 10)
		message_begin(MSG_ONE, g_damage, {0,0,0}, kIndex)
		write_byte(30)
		write_byte(30)
		write_long(1<<21) 
		write_coord(korigin[0]) 
		write_coord(korigin[1]) 
		write_coord(korigin[2])
		message_end()
		
		players[0] = 0                
		korigin[0] = 0 
		pOrigin[0] = 0 
	}
	set_task(2.0, "ignite_player" , skIndex) 
}


chcialbym to dobrze wkleic do coda
bo ja jak wrzucilem to ani dmg nie odbieralo ani nie podpalalo
po prostu sobie rakieta leciala i wybuchala nic nie robiac xD

pozdrawiam i dzięki za pomoc
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