Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Wklejka dra1t8gxkcki dodana przez dasiek, 17.03.2014 15:22
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#include <amxmodx>
#include <cstrike>
#include <fakemeta_util>
#include <codmod>
#define pev_zorigin pev_fuser4
#define seconds(%1) ((1<<12) * (%1))
new SOUND_START[] = "items/medshot4.wav"
new SOUND_FINISHED[] = "items/smallmedkit2.wav"
new SOUND_FAILED[] = "items/medshotno1.wav"
enum
{
ICON_HIDE = 0,
ICON_SHOW,
ICON_FLASH
}
enum
{
TASKID_REVIVE = 1337,
TASKID_RESPAWN,
TASKID_CHECKRE,
TASKID_CHECKST,
TASKID_ORIGIN,
TASKID_SETUSER
}
new g_haskit[33], ile_ma[33];
new Float:g_revive_delay[33]
new Float:g_body_origin[33][3]
new bool:g_wasducking[33]
new g_msg_bartime, g_msg_statusicon, g_msg_screenfade, g_msg_clcorpse;
new const nazwa[] = "Super Medyk (Klasa Premium)";
new const opis[] = "Moze wskrzeszac innych graczy (za wskrzeszenie dostaje XP i zdrowie). Posiada 100hp, 100% biegu.";
new const bronie = 1<<CSW_MP5NAVY | 1<<CSW_GLOCK18;
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("HLTV", "event_hltv", "a", "1=0", "2=0")
register_event("DeathMsg","DeathMsg","ade")
register_event("ResetHUD", "ResetHUD", "abe")
register_forward(FM_EmitSound, "fwd_emitsound")
register_forward(FM_PlayerPostThink, "fwd_playerpostthink")
g_msg_bartime = get_user_msgid("BarTime")
g_msg_clcorpse = get_user_msgid("ClCorpse")
g_msg_screenfade= get_user_msgid("ScreenFade")
g_msg_statusicon = get_user_msgid("StatusIcon")
register_message(g_msg_clcorpse, "message_clcorpse")
}
public cod_class_enabled(id)
{
if(get_user_flags(id) & ADMIN_LEVEL_C)
{
g_haskit[id] = 1;
ile_ma[id] = 0;
reset_player(id)
return COD_CONTINUE;
}
else
{
client_print(id, print_chat, "[COD:MW] Nie masz uprawnien dla Klasy Premium!");
client_cmd(id, "spk sound/buttons/button2.wav");
return COD_STOP;
}
return COD_STOP;
}
public cod_class_disabled(id)
{
g_haskit[id] = 0;
ile_ma[id] = 0;
reset_player(id)
}
public plugin_precache()
{
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model("models/player/vip/vip.mdl")
precache_sound(SOUND_START)
precache_sound(SOUND_FINISHED)
precache_sound(SOUND_FAILED)
}
public client_disconnect(id)
{
new ent
while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0)
fm_remove_entity(ent)
}
public DeathMsg()
{
new vid = read_data(2)
reset_player(vid)
msg_bartime(vid, 0)
static Float:minsize[3]
pev(vid, pev_mins, minsize)
if(minsize[2] == -18.0)
g_wasducking[vid] = true
else
g_wasducking[vid] = false
set_task(0.5, "task_check_dead_flag", vid)
}
public ResetHUD(id)
{
ile_ma[id] = 0;
}
public event_hltv()
{
fm_remove_entity_name("fake_corpse")
static players[32], num
get_players(players, num, "a")
for(new i = 0; i < num; i++)
{
if(is_user_connected(players[i]))
{
reset_player(players[i])
msg_bartime(players[i], 0)
}
}
}
public reset_player(id)
{
remove_task(TASKID_REVIVE + id)
remove_task(TASKID_RESPAWN + id)
remove_task(TASKID_CHECKRE + id)
remove_task(TASKID_CHECKST + id)
remove_task(TASKID_ORIGIN + id)
remove_task(TASKID_SETUSER + id)
g_revive_delay[id] = 0.0
g_wasducking[id] = false
g_body_origin[id] = Float:{0.0, 0.0, 0.0}
}
public fwd_playerpostthink(id)
{
if(!is_user_connected(id))
return FMRES_IGNORED
if(g_haskit[id]==0)
return FMRES_IGNORED
if(!is_user_alive(id))
{
Display_Icon(id, ICON_HIDE , "dmg_shock")
return FMRES_IGNORED
}
new body = find_dead_body(id)
if(fm_is_valid_ent(body))
{
new lucky_bastard = pev(body, pev_owner)
if(!is_user_connected(lucky_bastard))
return FMRES_IGNORED
new lb_team = get_user_team(lucky_bastard)
if(lb_team == 1 || lb_team == 2 )
Display_Icon(id, ICON_FLASH , "dmg_shock")
}
else
Display_Icon(id, ICON_SHOW , "dmg_shock")
return FMRES_IGNORED
}
public task_check_dead_flag(id)
{
if(!is_user_connected(id))
return
if(pev(id, pev_deadflag) == DEAD_DEAD)
create_fake_corpse(id)
else
set_task(0.5, "task_check_dead_flag", id)
}
public create_fake_corpse(id)
{
set_pev(id, pev_effects, EF_NODRAW)
static model[32]
cs_get_user_model(id, model, 31)
static player_model[64]
format(player_model, 63, "models/player/%s/%s.mdl", model, model)
static Float: player_origin[3]
pev(id, pev_origin, player_origin)
static Float:mins[3]
mins[0] = -16.0
mins[1] = -16.0
mins[2] = -34.0
static Float:maxs[3]
maxs[0] = 16.0
maxs[1] = 16.0
maxs[2] = 34.0
if(g_wasducking[id])
{
mins[2] /= 2
maxs[2] /= 2
}
static Float:player_angles[3]
pev(id, pev_angles, player_angles)
player_angles[2] = 0.0
new sequence = pev(id, pev_sequence)
new ent = fm_create_entity("info_target")
if(ent)
{
set_pev(ent, pev_classname, "fake_corpse")
engfunc(EngFunc_SetModel, ent, player_model)
engfunc(EngFunc_SetOrigin, ent, player_origin)
engfunc(EngFunc_SetSize, ent, mins, maxs)
set_pev(ent, pev_solid, SOLID_TRIGGER)
set_pev(ent, pev_movetype, MOVETYPE_TOSS)
set_pev(ent, pev_owner, id)
set_pev(ent, pev_angles, player_angles)
set_pev(ent, pev_sequence, sequence)
set_pev(ent, pev_frame, 9999.9)
}
}
public fwd_emitsound(id, channel, sound[])
{
if(!is_user_alive(id) || !g_haskit[id])
return FMRES_IGNORED
if(!equali(sound, "common/wpn_denyselect.wav"))
return FMRES_IGNORED
if(task_exists(TASKID_REVIVE + id))
return FMRES_IGNORED
if(!(fm_get_user_button(id) & IN_USE))
return FMRES_IGNORED
new body = find_dead_body(id)
if(!fm_is_valid_ent(body))
return FMRES_IGNORED
new lucky_bastard = pev(body, pev_owner)
new lb_team = get_user_team(lucky_bastard)
if(lb_team != 1 && lb_team != 2)
return FMRES_IGNORED
new revivaltime = 3
msg_bartime(id, revivaltime)
new Float:gametime = get_gametime()
g_revive_delay[id] = gametime + float(revivaltime) - 0.01
emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_task(0.0, "task_revive", TASKID_REVIVE + id)
return FMRES_SUPERCEDE
}
public task_revive(taskid)
{
new id = taskid - TASKID_REVIVE
if(!is_user_alive(id))
{
failed_revive(id)
return FMRES_IGNORED
}
if(!(fm_get_user_button(id) & IN_USE))
{
failed_revive(id)
return FMRES_IGNORED
}
new body = find_dead_body(id)
if(!fm_is_valid_ent(body))
{
failed_revive(id)
return FMRES_IGNORED
}
new lucky_bastard = pev(body, pev_owner)
if(!is_user_connected(lucky_bastard))
{
failed_revive(id)
return FMRES_IGNORED
}
new lb_team = get_user_team(lucky_bastard)
if(lb_team != 1 && lb_team != 2)
{
failed_revive(id)
return FMRES_IGNORED
}
static Float:velocity[3]
pev(id, pev_velocity, velocity)
velocity[0] = 0.0
velocity[1] = 0.0
set_pev(id, pev_velocity, velocity)
new Float:gametime = get_gametime()
if(g_revive_delay[id] < gametime)
{
if(findemptyloc(body, 10.0))
{
fm_remove_entity(body)
emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ile_ma[id]++;
if(ile_ma[id] == 10)
off(id)
new args[2]
args[0]=lucky_bastard
if(get_user_team(id)!=get_user_team(lucky_bastard))
{
args[1]=1
new za_zbeszczeszczenie = 75
new za_hpdefiling = 5
new health = 100+cod_get_user_health(id);
new nowe_zdrowie = (get_user_health(id)+za_hpdefiling<health)? get_user_health(id)+za_hpdefiling: health;
fm_set_user_health(id, nowe_zdrowie);
cod_set_user_xp(id, cod_get_user_xp(id)+za_zbeszczeszczenie)
client_print(id, print_center, "Dostales +%i doswiadczenia za zbeszczeszczenie zwlok wroga!", za_zbeszczeszczenie);
}
else
{
args[1]=0
new za_wskrzeszenie = 150
cod_set_user_xp(id, cod_get_user_xp(id)+za_wskrzeszenie)
client_print(id, print_center, "Dostales +%i doswiadczenia za wskrzeszenie kolegi z teamu!", za_wskrzeszenie);
set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,2)
}
}
else
failed_revive(id)
}
else
set_task(0.1, "task_revive", TASKID_REVIVE + id)
return FMRES_IGNORED
}
public failed_revive(id)
{
msg_bartime(id, 0)
emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public off(id)
{
g_haskit[id] = 0
msg_bartime(id, 0)
reset_player(id)
Display_Icon(id, ICON_HIDE , "dmg_shock")
}
public task_origin(args[])
{
new id = args[0]
engfunc(EngFunc_SetOrigin, id, g_body_origin[id])
static Float:origin[3]
pev(id, pev_origin, origin)
set_pev(id, pev_zorigin, origin[2])
set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,2)
}
stock find_dead_body(id)
{
static Float:origin[3]
pev(id, pev_origin, origin)
new ent
static classname[32]
while((ent = fm_find_ent_in_sphere(ent, origin, 100.0)) != 0)
{
pev(ent, pev_classname, classname, 31)
if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent))
return ent
}
return 0
}
stock msg_bartime(id, seconds)
{
if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id))
return
message_begin(MSG_ONE, g_msg_bartime, _, id)
write_byte(seconds)
write_byte(0)
message_end()
}
public task_respawn(args[])
{
new id = args[0]
if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR)
return
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
dllfunc(DLLFunc_Think, id)
dllfunc(DLLFunc_Spawn, id)
set_pev(id, pev_iuser1, 0)
set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,2)
}
public task_check_respawn(args[])
{
new id = args[0]
if(pev(id, pev_iuser1))
set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2)
else
set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,2)
}
public task_stuck_check(args[])
{
new id = args[0]
static Float:origin[3]
pev(id, pev_origin, origin)
if(origin[2] == pev(id, pev_zorigin))
set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2)
else
set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,2)
}
public task_setplayer(args[])
{
new id = args[0]
fm_set_user_health(id, 75)
Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255)
}
stock bool:findemptyloc(ent, Float:radius)
{
if(!fm_is_valid_ent(ent))
return false
static Float:origin[3]
pev(ent, pev_origin, origin)
origin[2] += 2.0
new owner = pev(ent, pev_owner)
new num = 0, bool:found = false
while(num <= 100)
{
if(is_hull_vacant(origin))
{
g_body_origin[owner][0] = origin[0]
g_body_origin[owner][1] = origin[1]
g_body_origin[owner][2] = origin[2]
found = true
break
}
else
{
origin[0] += random_float(-radius, radius)
origin[1] += random_float(-radius, radius)
origin[2] += random_float(-radius, radius)
num++
}
}
return found
}
stock bool:is_hull_vacant(const Float:origin[3])
{
new tr = 0
engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr)
if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
return true
return false
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin(MSG_ONE, g_msg_screenfade,{0,0,0},id)
write_short(duration)
write_short(holdtime)
write_short(fadetype)
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(alpha)
message_end()
}
stock Display_Icon(id ,enable ,name[])
{
if(!pev_valid(id) || is_user_bot(id))
return PLUGIN_HANDLED
message_begin(MSG_ONE, g_msg_statusicon, {0,0,0}, id)
write_byte(enable)
write_string(name)
write_byte(42)
write_byte(42)
write_byte(255)
message_end()
return PLUGIN_CONTINUE
}
public message_clcorpse()
{
return PLUGIN_HANDLED
}
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