BF2 flaga
tazuna
27.11.2009
Witam mam pytanie ktore flagi zabrac adminowi zeby niemogł dawac sobie Medali w panelu?
tazuna
27.11.2009
ale mi nie chodzi o plugin tylko ktora flage mam zabrac adminom zeby nie mogli sobie dodawac odznak.
wazniaK 27.11.2009
Flaga tu chyba nic nie da bo wystarczy że gracz (ADMIN) Zobaczył to na jakimś Forum i już może sobie dodawać
bf2_addbagde <gracz> <odznaka> <level> - możliwość dania graczowi odznake. Odznaki w granicach 0-5 a level w granicach 0-3 bf2_addkills <gracz> <zabicia> - możliwość dodania fragów dla gracza.
wazniaK 27.11.2009
Po mojemu z pliki bf2rank trzeba usunąć te 2 linijki :
bf2_addbadge - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>
* bf2_addkills - Adds to a players kills.. Also requires ban access
bf2_addbadge
* bf2_addkills
/************************************************************************************************************************************ * Battlefield 2: Rank Mod by pRED* - [email protected] * * An attempt to recreate the battlefield ranking system onto cs1.6 * Currently features the basics of the ranking system, with no power up gain recieved from leveling. * * Ranks are based on the number of kills from the csstats system * * Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game * * * Wish list: Add some more badges maybe? Ive put some ideas in comments... * Rank pictures.. * * Known Bugs General optimization stuff - Ive done most in the wiki tut but there may be more * * Rewards: Knife - 20/40/60% of damage done with knife returned to player * Support - +2/+4/+6 M249 damage per bullet * Pistol – 20/25/33% chance of stunning attacker * Assault - +10/+20/+30 Bonus HP when spawning * Sniper - 1/3,1/2,1/1 Chance of Free awp/scout * Explosives - .2/.4/.6 multiplier added to Grenade damage * Shotgun - 150/100/50 alpha level invisibility with Knife * SMG – 15/30/45 speed boost added for all weapons * * Credits: Xuntric and PM for their combined work on the <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> based plugin tutorial (load, save and menu stuff..) * Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para) * Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..) * ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin * Ubernet (games.uber.net.nz) for giving me a test server and help test the mod * stupok69 for helping fix the /whois command * Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them), * and some great examples of screen flashes and shakes. * Cheap_Suit for the extra recoil code * Hawk522 for his tutorial on SQLx (and helping me debug problems with it) * styremelaker for massive amount of csdm testing. * vittu for going through the code and finding heaps of mistakes and efficiency changes * teamme06 for his colorchat code * vittu again for supporting my plugin more than I do.. * BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function) * palehorse for the web html documents * vittu for testing and helping fix bugs in the code. * Emp' for the new amxx menu tutorial * * Cvars (copy/paste the following to amxx.cfg): //////////////////////// Battlefield 2: Rank Mod //////////////////////// bf2_active 1 //(1|0) - Turns the plugin on or off - Default 1 bf2_badges 1 //(1|0) - Turns the badge system on or off - Default 1 bf2_badgepowers 0 //(1|0) - Enable/Disable the powers for the badges - Default 0 bf2_awp 0 //(1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout) bf2_ffa 0 //(1|0) - Enable/Disable team attack for receiving pts and for badge use, turn on for "free for all" servers - Default 0 bf2_xpmultiplier 0.1 //(float) - Changes the point multiplier needed to reach each level - Default 0.1 (15 points for rank 1, 20k points for top rank) bf2_xpminplayers 2 //(int) - Minimum number of plays required to be in server before bonus bomb and flag <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> (only) is awarded bf2_reset_days 21 //(int) - Number of days without playing till <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> gets pruned per user (Note: currently nvault saving only) bf2_icon_time 1.5 //(float) - Amount of time to display the rank icons for. Default 1.5, 0 to disable icons all together. bf2_help_url "" //(string) - Remote folder where the bf2 web docs are stored (optional) do not include the trailing / bf2_statustext 1 //(int) - Enable/Disable the points, # of bagdges, and rank info that replaces player name info in hud - Default 1 bf2_hud_options "abcde" //(flags) - Set options for player aim hud message info (not shown if miscstats PlayerName option is on) - Default "abcde" //flag a - Display Health/Armor/Weapon for teammates //flag b - Display Rank for teammates //flag c - Display Rank for enemies //flag d - Hide display for invisible enemies //flag e - Move the display to above peoples heads //CS Flags integration bf2_flag_kills 2 //(int) - CS Flags - How many bf2 points are awarded for capturing a flag bf2_flag_round_kills 0 //(int) - CS Flags - How many bf2 points are awarded for winning a round bf2_flag_match_kills 0 //(int) - CS Flags - How many bf2 points are awarded for winning the match /////////////////////////////////////////////////////////////////////////// * * Cmds: say /bf2menu - Shows the Main Menu * say /who - Shows a list of player and their rank * say /whois <name> - Show the rank and badges of a specific player * say /whostats <name> - Show the stats page for a player * say /ranks - Shows the kill <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> table * say /bf2stats - your personal stats pages * say /help - Displays a Help MOTD * say /badges1 - Displays a Help MOTD on some of the badges * say /badges2 - Displays a Help MOTD on the rest of the badges * say /badges3 - Badges 3 * bf2_resetstats - Resets all of your stats * bf2_addbadge <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3> * bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access * bf2_resetserverstats - Erases all players stats * * Changelolog: * 1.5.2 - 8/31/09 * Changed bf2_flag_min_players to bf2_xpminplayers and made it include bomb <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> * Added bf2_statustext cvar to allow disabling replacement of hud name info, may also be used by other mods * Changed bf2_badgepowers cvar to be off by default. * Changed bf2_hud_options cvar to include e by default, the comments said it was included but was not. * Small updates to information in help motd's and other motd edits. * Fixed speed check to run on spawn and round start. * * 1.5.1 - 4/18/09 * Fixed bf2_resetserverstats command to use ADMIN_RESET instead of ADMIN_LEVEL define * Fixed pistol badge code from being run on self from a suicide * Removed useless /hud command * * 1.5 - 4/15/09 * Added saving by IP and nick controlled by csstats_rank cvar * Added saving for bots controlled by csstats_rankbots cvar * Added bf2_ffa cvar to enable/disable team kills to count for points * Added use of Hamsandwich for spawn and damage change code * Added check for PlayerName miscstats option to disable BF2's hud info * Added 2 Optional sounds from BF2 for rank and badge gain * Fixed speed system and added calls for FOV speed changes * Fixed badge checking not being checked on death not from a player * Updated SQL saving code for improvements * Removed CSDM define and bf2_csdm.inl as changes made them unnecessary now * Removed fakemeta_util_mini.inl and included fakemeta_util.inc * Removed excess calls of DisplayHUD and save_badges * Fixed variable length that hold player names * Fixed a few possible out of bounds strings, still need to fix rest * Changed default ADMIN_RESET define to ADMIN_RCON from ADMIN_CFG * Fixed knife badge max hp and to only show blue glow/screenflash if hp is given * * 1.4.1 - 2/27/09 * vittu takes over maintaining the plugin due to pRED moving to Source * Fixed CS Flags compatibility * Fixed TK giving points, will set an option to enable later * Fixed self grenade kill from adding to grenade kills * Fixed missing Lt General rank issue * Fixed description of requirements for special and higher ranks * Updated rank requirements not updated when more badges were last added * Adjusted StatusText, points hud info, to better fit max character amount * Added band-aid fix for auto save by steamid or IP, will update method later * * 1.4 - Fixed wrong sprites displaying * fixed double hp gain on round reset (CSDM) * added /whostats command * bf2_help_url (and web motds) and bf2_badgepowers cvars * fixed sprites * CSDM badges not being awarded. * Top ranked in server display message * New menus * reset your stats command * Medals other new stats * Logging admin commands * Two new badges. Fixed Explosives badge for csdm * Heaps of new stats options + saving them (server and player) * Changed power for support * SQL now a defined option * Moved needed fakemeta_util functions into a separate file (included) * New HUD system thanks to vittu (added cvar to control it) * bf2_reset_days cvar - number of days without playing till <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> gets reset * * 1.31 - Lowered chance of imobilising happening. * Changed damage event and bomb events to the csx forward versions and created a csx forward include * Capped knife badge damage to 130 * Removed bf2_vaultload (pointless now.) * Fixed some spelling newbie mistakes.. * Fixed immunity problems * Moved inl and config files into their own folder.. * Probably a few other things too.. * * 1.30 - Starting work on 4 New ranks * Shows Teammates rank when you look at them. * Give 50,100,200 armour for having 6,12 or 18 badges.. * Bf2 now saves totalkills itself. Prevents csstats resets.. * bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player * Reduced the amount of saving to vault - causing server lag. * Changed to nVault saving. Now uses only 1 vault data instead of 14. * Fixed armour being lower than you had before * Split file into large set of includes. Way easier to find functions you want. * Added +3 kills for defuse/explode. Cs flags mod support * * 1.23 - Added CSDM functionality. Give hp/weapons on all spawns. * Recoded badge checking to be individual on player death * Fixed HP bug and added message "beginning badge check" * * 1.22 - bf2_addbadge admin command added * * 1.21 - Added a badge check 5 seconds before map changes. * * 1.2 - Massive change to make global kill counting actually work.. * Added screen to view weapon stats "say /bf2stats" or use the menu * Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql) * Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command * * 1.1 - Fixed Bug with Veteran Assault badge * Added SQL support (bf2_sql 1) * Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released) * Sounds, Screen Shake, User glows.. * * Requires: * Fun, FakeMeta, Ham Sandwich, CStrike, CSX, and (nVault or MySQL) modules * * ( Optional sounds edited from Battlefield 2 - http://www.battlefield.ea.com/battlefield/bf2/ ) ************************************************************************************************************************************/ //#pragma semicolon 1 //************************************ Compile Settings ************************************// // Uncomment to use MySQL instead of the default nVault saving //#define SQL // Admin flag settings for giving points/badges and server saved data reset // These can also be set in cmdaccess.ini without need to change here // (See amxconst.inc for more admin level constants) #define ADMIN_LEVEL ADMIN_IMMUNITY #define ADMIN_RESET ADMIN_IMMUNITY // Note: Changing any of the above the above requires plugin to be recompiled //******************************************************************************************// #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <csx> #include <fun> new const gPluginName[] = "Battlefield 2: Rank Mod"; new const gPluginVersion[] = "1.5.3"; new gmsgStatusText; new gmsgScreenFade; new gmsgScreenShake; new gmsgSayText; new gHudSyncAimInfo; new gMaxPlayers; new bool:gCZBotRegisterHam; #define MAX_RANKS 17 #define MAX_BADGES 8 new configsdir[200]; new configfile[200]; new gPcvarBF2Active; new gPcvarBadgesActive; new gPcvarFreeAwp; new gPcvarXpMultiplier; new gPcvarIconTime; new gPcvarFlagKills; new gPcvarHelpUrl; new gPcvarBadgePowers; new gPcvarFlagRoundPoints; new gPcvarFlagMatchPoints; new gPcvarXpMinPlayers; new gPcvarHudOptions; new gPcvarStatusText; new gPcvarFFA; new gPcvarSaveType; new gPcvarRankBots; new gPcvarBotQuota; new gPcvarSVLan; new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new gSaveKey[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33]; new bool:g_imobile[33]; new bool:freezetime; new highestrank; new highestrankid; new gStatsLoaded[33]; new gCurrentFOV[33]; new g_friend[33]; new bool:g_invis[33]; new menuselection[33]; new highestrankserver; new highestrankservername[32]; new mostkills; new mostkillsid; new mostkillsname[32]; new mostwins; new mostwinsname[32]; new menuselected[33][3]; new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; new gSprite[21]; #if defined SQL #include <sqlx> new Handle:g_SqlTuple; new g_Cache[512]; new bool:SQLenabled; new bool:gIntermission; #else #include <nvault> new g_Vault; new gPcvarPruneDays; #endif new gPlayerName; #include "bf2/const.inl" #include "bf2/effect.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #include "bf2/ham.inl" #if defined SQL #include "bf2/sql.inl" #endif public plugin_init() { register_plugin(gPluginName, gPluginVersion, "pRED*"); register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, "<target> "); register_clcmd("say_team", "cmd_say", 0, "<target> "); register_clcmd("say /who", "cmd_who", 0, "Display a list of player and their levels"); register_clcmd("say_team /who", "cmd_who", 0, "Display a list of player and their levels"); register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help"); register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help"); register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu"); register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu"); register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu"); register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu"); register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu"); register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu"); register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats"); register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats"); register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats"); register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats"); register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats"); register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats"); register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>"); register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>"); register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER); set_cvar_string("bf2_version", gPluginVersion); gPcvarBF2Active = register_cvar("bf2_active", "1"); gPcvarBadgesActive = register_cvar("bf2_badges", "1"); gPcvarFreeAwp = register_cvar("bf2_awp", "0"); gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1"); gPcvarXpMinPlayers = register_cvar("bf2_xpminplayers", "2"); gPcvarIconTime = register_cvar("bf2_icon_time", "1.5"); gPcvarHelpUrl = register_cvar("bf2_help_url", ""); gPcvarBadgePowers = register_cvar("bf2_badgepowers", "0"); gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde"); gPcvarStatusText = register_cvar("bf2_statustext", "1"); #if !defined SQL gPcvarPruneDays = register_cvar("bf2_reset_days", "21"); #endif gPcvarFFA = register_cvar("bf2_ffa", "0"); gPcvarFlagKills = register_cvar("bf2_flag_kills", "2"); gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0"); gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0"); gPcvarSaveType = get_cvar_pointer("csstats_rank"); gPcvarRankBots = get_cvar_pointer("csstats_rankbots"); gPcvarBotQuota = get_cvar_pointer("bot_quota"); gPcvarSVLan = get_cvar_pointer("sv_lan"); gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgSayText = get_user_msgid("SayText"); register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); register_event("CurWeapon", "Event_CurWeapon", "be", "1=1"); register_event("SetFOV", "Event_SetFOV", "be"); register_event("DeathMsg", "Event_DeathMsg", "a"); register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); register_logevent("LogEvent_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION, "Message_Intermission"); register_message(get_user_msgid("StatusValue"), "Message_StatusValue"); register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1); RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre"); gHudSyncAimInfo = CreateHudSyncObj(); gMaxPlayers = get_maxplayers(); gPlayerName = get_xvar_id("PlayerName"); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{ rtf1 ansi deff0{ fonttbl{ f0 fnil Tahoma;}}n viewkind4 uc1 pard lang1045 f0 fs16 n par } */
tazuna
27.11.2009
no niewiem bo ja miałem plugin instalowany od pukawki i tam w amxx.cfg mam tylko
[code=auto:0]
/////////////////////////
// BF2 Cvary
//
bf2_active 1 // Plugin wł
[code=auto:0]
/////////////////////////
// BF2 Cvary
//
bf2_active 1 // Plugin wł
tazuna
28.11.2009
w Panelu admina na Pukawce jest odnośnik do http://amxx.pl/topic... ... .htm#49558 czyli ja mam ten wasz plugin