pev(ent2, pev_origin, Origin2) if(get_distance_f(Origin, Origin2) <= 1.0) { monster_track[monster_id[ent]]++; entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.05); } else { entity_set_aim(ent, Origin2) velocity_by_aim(ent, 200, Velocity); entity_set_vector(ent, EV_VEC_velocity, Velocity); }